MultiplayerDialogSettings in Game Modes - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Inject the Battlefield (https://forums.renegadeprojects.com/forumdisplay.php?fid=60) +--- Forum: Ares General Discussion (https://forums.renegadeprojects.com/forumdisplay.php?fid=19) +--- Thread: MultiplayerDialogSettings in Game Modes (/showthread.php?tid=1778) |
MultiplayerDialogSettings in Game Modes - GMBigB - 13.02.2011 Hello again! I know I am opening a lot of threads, but I have been doing a lot of modding lately. And the more I move on, the more questions, ideas and suggestions I have. When creating a new multiplayer game mode, I found out that it is impossible to override most options in [MultiplayerDialogSettings]. MCVRedeploys, Crates, MinMoney, Money, MinUnitCount, MaxUnitCount, ShortGame, etc... cannot be overridden. This is probably not a bug, but it would be nice to make presets or even force settings. For example, a "crate war" game mode does not make any sense if you forget to turn crates on.... These options should be considered: MinMoney, MaxMoney, MinUnitCount, MaxUnitCount These options should be considered AND have a force mode: Money, UnitCount, Crates, ShortGame, SuperWeaponsAllowed, BuildOffAlly, MCVRedeploys Example: Money=2000 should preset Money to 2000. Money.Fixed=2000 should fix the money to 2000 and disable or remove the money slider. If at least a few people agree, I will open a feature request. Cheers, Benjamin RE: MultiplayerDialogSettings in Game Modes - Nighthawk - 13.02.2011 A better way of assessing support would be to just post a feature request, since there's the ICS poll at the bottom of a request where people can declare support or objection to a feature. It's not as if you have much to lose by posting a feature request - you'll not be cluttering up the forums with stuff that shouldn't be there, and worst case scenario, it'll get closed and everyone can go home. It's not a major setback to our day. (though check there isn't already a request for this in there, I can't be certain if there is or not) RE: MultiplayerDialogSettings in Game Modes - GMBigB - 13.02.2011 Opening a feature request turns out to be problem... thanks to the submit button. And although I hunted the button quite a while and finally managed to press it, nothing happens... I checked my request again and again... nothing wrong with it. What does the hopping submit button wants to tell me? RE: MultiplayerDialogSettings in Game Modes - DCoder - 13.02.2011 That you filled out some of the fields incorrectly. Read http://forums.renegadeprojects.com/showthread.php?tid=1584 and make sure your form is filled out logically. |