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Tiberium=yes - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Modding (https://forums.renegadeprojects.com/forumdisplay.php?fid=3) +--- Forum: Red Alert 2 & Yuri's Revenge Editing (https://forums.renegadeprojects.com/forumdisplay.php?fid=8) +--- Thread: Tiberium=yes (/showthread.php?tid=1771) |
Tiberium=yes - ¥R M0dd€r - 07.02.2011 http://modenc.renegadeprojects.com/Tiberium_%28INI_flag%29#Warheads This warhead tags do not seems to work Quote:[120mm] I use this weapon to fire at gold ore, and nothing happens. Neither modenc or deezire guide have written that this tag isnt working. Maybie something need to be enabled? RE: Tiberium=yes - ¥R M0dd€r - 08.02.2011 [General] TiberiumStrength=300 This didnt help(defaul is -1), so I guess this logic is broken in RA2? RE: Tiberium=yes - Starkku - 08.02.2011 It should work. Atleast does for me. Remember though, that it does not take CellSpread= into accord. In other words, it destroys the ore in detonation cell only just like ModEnc states. RE: Tiberium=yes - ¥R M0dd€r - 09.02.2011 Thats wierd, it doesnt work at all for me. I removed cellspread tag, I had 3 rhino tanks firing at the exact same spot(on ore) for a minute, it didnt destroy any ore at all. Have you prehaps changed other tiberium tags in General? |