Mutator question - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Modding (https://forums.renegadeprojects.com/forumdisplay.php?fid=3) +--- Forum: Red Alert 2 & Yuri's Revenge Editing (https://forums.renegadeprojects.com/forumdisplay.php?fid=8) +--- Thread: Mutator question (/showthread.php?tid=169) |
- tomiecat23 - 22.02.2006 I'm currently making a Mod for YR at this point i wouldlike to keep it un named, but i'm wishing to change the mutation or rther add some to the list as of now I can change it from brutes to something else like engineers "simple stuff" but it kills dogs. I'm looking and "don't flame me yet i'm surfing 3 forums". I want to have it do a new mutation for the dogs or is that asking to much? "I am making a new dog type to mutate to so not like i'm going Allied to Yuri's dogs" Thanks i will post more info as soon as the Lead lets me "damn ball n chain" - pd - 22.02.2006 only possibility atm is to make it NotHuman=no. then you can mutate it to whatever you like. problem: it will have human death anims. |