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How do you get a cursor for copy SW? - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Modding (https://forums.renegadeprojects.com/forumdisplay.php?fid=3) +--- Forum: Red Alert 2 & Yuri's Revenge Editing (https://forums.renegadeprojects.com/forumdisplay.php?fid=8) +--- Thread: How do you get a cursor for copy SW? (/showthread.php?tid=1676) |
How do you get a cursor for copy SW? - Space.Maker - 13.09.2010 i made a superweapon but when i click on the tab to get ready and place it somewhere, it fires automatically but not on the map. How do I get like a nuke ring or something so I can tell it where to go? RE: How do you get a cursor for copy SW? - Professor_Tesla - 13.09.2010 Which version of the game are you using? If you are using stock Yuri's Revenge, you will never be able to make your superweapon work. If you are using Ares, instructions are in the manual. If you are using NPatch, then no support will be given here. RE: How do you get a cursor for copy SW? - AlexB - 13.09.2010 Can you provide the code used for the super weapon? RE: How do you get a cursor for copy SW? - Space.Maker - 13.09.2010 im using ares but i have yet to find a manuel on it. but here is the code, i already have it in the superweapon list so its not that. ;Psychic Amplifier [NAPSYA] UIName=Name:NAPSYA Name=Psychic Amplifier BuildCat=Combat Primary=PsychicBeaconWinGame2 Prerequisite=YATECH Strength=1000 Armor=concrete TechLevel=10 Owner=Russians,Confederation,Africans,Arabs,YuriCountry Adjacent=5 Sight=1000 PsychicDetectionRadius=25 Cost=5000 Points=200 Power=-2 Powered=true Capturable=false RevealToAll=yes Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg MaxDebris=15 MinDebris=5 PlaceAnywhere=yes LightRedTint=1.0 ThreatPosed=1 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=220, 390, 150 AIBuildThis=yes ; ;took it out at HY's request -DB To fool the player -- it's not like it's necessary. HasRadialIndicator=true DetectDisguise=yes BaseNormal=yes AmbientSound=PsychicAmplifierLoop DieSound=PsychicAmplifierDie BuildLimit=1 SuperWeapon=PsychicAmplifierSpecial [MouseCursors] PsychicAmplifier=259,10,4,516,-1,12345,12345 Weapon: [PsychicBeaconWinGame2] Damage=1000000;Number of mind control links ROF=1 Range=1000 Projectile=PsychicControl Speed=100 Warhead=ControllerBuilding2 Anim=YURICNTL FireOnce=yes Warhead: [ControllerBuilding2];Mind control warhead. Will skip normal damage like EMP did Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100% MindControl=yes AnimList=YURICNTL IsPermaControlled=true [PsychicAmplifierSpecial] UIName=Name ![]() Name=Psychic Amplifier Attack IsPowered=true RechargeTime=10 Type=PsychicDominator Action=PsychicAmplifier SidebarImage=PDOMICON ShowTimer=yes DisableableFromShell=yes DomCaptureAll=yes DomCaptureBuildings=yes DomFirstAnim=PDFXCLD DomSecondAnim=PDFXLOC DomFireAtPercentage=20 DomCaptureRange=20 ;Not sure if it will work, the limit on most ranges is 10. DomCapture=yes DomDamage=0 Warhead=DominatorWH ActivateSound=PsychicDominatorActivate Lighting=yes LightRed=85 LightGreen=20 LightBlue=30 LightAmbient=120 LightGround=0 LightLevel=0 LightAmbientChangeRate=1 [MouseCursors] PsychicAmplifier=259,10,4,516,-1,12345,12345 RE: How do you get a cursor for copy SW? - AlexB - 14.09.2010 This isn't Ares code, it's NPatch code. The manual should be in the Documentation folder of the zip file you downloaded. If you don't have that zip file, download it from here: http://ares.strategy-x.com/ RE: How do you get a cursor for copy SW? - Space.Maker - 14.09.2010 how is it npatch? i dont even have npatch anymore and i found the manuel for ares and tried the cursor thing but i cant figure it out. how do i just get a cursor into the game, idc if it even looks like a paradrop i just want my SW's to work right.lol or maybe im using ares wrong but i thought if i put the rules.ini file into the launchpad file it would work and so far it has till now. RE: How do you get a cursor for copy SW? - DCoder - 14.09.2010 Figure out what document told you to use [MouseCursors], set it on fire, delete it, forget it. Then read the bloody manual section on SuperWeapons, or if you can't find that (shocking), try reading this: http://ares.strategy-x.com/Documentation/AresManual.html#Cursors . If that still doesn't help (oh wow), here's some sample code I'm using for a test SW. Code: [CrapSpecial] RE: How do you get a cursor for copy SW? - Space.Maker - 15.09.2010 lol ive already read the SW and cursor parts of the 0.1 ares manual but it doesnt tell you what numbers do what, for example, i just used a code i found for an ion cannon and it showed up as a chronosphere targeting cursor, so unless theres a manuel on specific cursors and what they look like, i have no idea how to make cursors that fit the superweapon. RE: How do you get a cursor for copy SW? - DCoder - 15.09.2010 Quote:Starting frame of the cursor from mouse.sha |