Random Map Generator sometimes Crashes - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Inject the Battlefield (https://forums.renegadeprojects.com/forumdisplay.php?fid=60) +--- Forum: Ares General Discussion (https://forums.renegadeprojects.com/forumdisplay.php?fid=19) +--- Thread: Random Map Generator sometimes Crashes (/showthread.php?tid=1659) |
Random Map Generator sometimes Crashes - Radaral - 26.08.2010 Often when I make random maps I get an IE right before the ore, buildings, placements, and vegetation spawns. RE: Random Map Generator sometimes Crashes - DCoder - 26.08.2010 Did you read the last few entries of debug.log? I'm betting you enabled Urban Areas without the right structures. RE: Random Map Generator sometimes Crashes - Radaral - 28.08.2010 Uh I see warp able and mouse as the last entry. And what right structures may I have unenabled or disabled that are needed for urban areas? It's really bothering me. RE: Random Map Generator sometimes Crashes - DCoder - 28.08.2010 Do notice that you uploaded syringe.log and I referred to debug.log, which is a different file entirely. Check your game's debug/ subfolder and debug.log will be there, and I can bet the last lines will be "generating urban areas" or similar. ЯТҒМ Wrote:A new checkbox – 'Place Urban Areas' – allows the user to add an assortment of streets and urban combat buildings at random spots throughout the generated map. The objects placed by this feature are hard-coded to the following list for the time being: RE: Random Map Generator sometimes Crashes - Guest - 28.08.2010 I'm unable to recover a debug.log file. There's a Debug folder with an except and a .dmp file. And yes I said yes to the error report. RE: Random Map Generator sometimes Crashes - Radaral - 28.08.2010 (28.08.2010, 18:29:00)Guest Wrote: I'm unable to recover a debug.log file. There's a Debug folder with an except and a .dmp file. And yes I said yes to the error report. This is me btw. Somehow my log in got eaten or I sat afk for to long on here and it logged out. RE: Random Map Generator sometimes Crashes - DCoder - 29.08.2010 Well, I gave you the list of structures it uses, is there anything else? RE: Random Map Generator sometimes Crashes - Radaral - 29.08.2010 Why Am I not getting a debug.log file? I never did a windows search? I know it's on my end maybe the launch base could be disabling the creation of that? And I checked those buildings and nothing seems off about them in the coding. RE: Random Map Generator sometimes Crashes - WoRmINaToR - 29.08.2010 for sanity's sake, i recommend moving all your old unneeded debug files and dumps from your /debug folder, and then running the game once. Produce the error, get the crash, tell it to produce the dumps/error reports, and then check your /debug folder again. Sometimes I can't find a specific file simply because it is hidden among an array of other old useless debug files. Also, I have a feeling launch base DOES have some option to toggle Ares logging. Since I don't use Launch Base in favor of an easier and simpler manual approach I wired up myself, I can't tell you exactly where, but it should be relatively easy to find. RE: Random Map Generator sometimes Crashes - Radaral - 30.08.2010 I fixed by Launch base setting and still not crash.logs being created. all these worth anything though? RE: Random Map Generator sometimes Crashes - DCoder - 31.08.2010 That crashed in placing tech structures. Do check that your [AI]NeutralTechBuildings= are all correct. RE: Random Map Generator sometimes Crashes - WoRmINaToR - 31.08.2010 also, you're not looking for "crash.log"; the file DC is looking for is called "syringe.log" or "syringe.txt" RE: Random Map Generator sometimes Crashes - Radaral - 31.08.2010 (31.08.2010, 06:23:48)DCoder Wrote: That crashed in placing tech structures. Do check that your [AI]NeutralTechBuildings= are all correct. Thank you. One of my buildings had wall=yes on it. So the game confused what it truely was and probably crashed. the error is fixed. On a side note which seeds in random map generations generate the most Urban Areas and Which seeds also generate the most water? Or have high influences in those two things. |