Does Ares have Moving Building Logic? - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Inject the Battlefield (https://forums.renegadeprojects.com/forumdisplay.php?fid=60) +--- Forum: Ares General Discussion (https://forums.renegadeprojects.com/forumdisplay.php?fid=19) +--- Thread: Does Ares have Moving Building Logic? (/showthread.php?tid=1618) |
Does Ares have Moving Building Logic? - linglin - 25.07.2010 This logic from FireStorm,Cabal's Defender is a Building that can Deploy,Attack and move RE: Does Ares have Moving Building Logic? - DCoder - 25.07.2010 Code: ; Core Defender (deployed) RE: Does Ares have Moving Building Logic? - Nighthawk - 25.07.2010 The undeployed Core Defender is functionally a VehicleType, it just has a selection box like a building. RE: Does Ares have Moving Building Logic? - Radaral - 29.08.2010 Just small talk. if you made it so buildings actually could somehow move like tanks or infantry. wouldn't that cause massive lag and major graphical glitches when going up or down uneven land? RE: Does Ares have Moving Building Logic? - WoRmINaToR - 29.08.2010 Not sure about massive lag, but graphics certainly would look funky for a moving building. Thus, why buildings don't move (among myriad other reasons). RE: Does Ares have Moving Building Logic? - Beowulf - 29.08.2010 I wouldn't put it past C&C to have one... oh WAIT, I forgot. It does. Thank you, Tiberian Twilight! RE: Does Ares have Moving Building Logic? - WoRmINaToR - 29.08.2010 Lol. But logically it ceases in many ways to be a building; it undeploys, grows wheels, etc. All characteristics of a vehicle (but it can still build stuff, which is retarded). However, I do agree with your point; Tiberian Twilight did just about everything to the CNC universe that a CNC game should never do. RE: Does Ares have Moving Building Logic? - Beowulf - 30.08.2010 No, I disagree with that statement. The implementation of the ideas were poor, but the ideas themselves are not intrinsically bad. A fully mobile command fortress is a really cool idea, but Tiberian Twilight removed a few too many C&C staples like harvesting. That was the worst move for C&C4 to be honest. Because, let's be honest, C&C needed a new direction. It's stale and everyone knows it. There's only so much GDI and Nod bullshit one can see before growing bored. But anyway. Back to the topic at hand... RE: Does Ares have Moving Building Logic? - WoRmINaToR - 31.08.2010 Agreed. To the topic: in YR, buildings shouldn't move. RE: Does Ares have Moving Building Logic? - Beowulf - 31.08.2010 In vanilla YR, yes. In a total conversion, why the hell not? |