Patching extra functionality into <gamemd.exe> - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Inject the Battlefield (https://forums.renegadeprojects.com/forumdisplay.php?fid=60) +--- Forum: Ares General Discussion (https://forums.renegadeprojects.com/forumdisplay.php?fid=19) +--- Thread: Patching extra functionality into <gamemd.exe> (/showthread.php?tid=16) Pages:
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- CannisRabidus - 11.09.2005 It could cover immunities if RadType=NN were variations of Radiation=yes, rather than just variations of RadColor... - Speeder - 17.09.2005 pd, can you disable random maps with urban terrain? This idea kinda sucks you know - pd - 17.09.2005 I agree, they suck. I got two possibilites to remove Urban RMs: Easy way - remove Desert RMs as well. Harder way - overjump listing of Urban, requires special code. - ZombyDragon - 18.09.2005 I sujest keeping them it, I like desert maps, and it would eat time that would go into something more useful. - Speeder - 18.09.2005 No! Desert RM must stay - they are very cool and expand usage of desert terrain! - Bobingabout - 19.09.2005 if he gets the immunities thing working, 1 of the things you can do is give any weapon a radiationtype=## and then on units you want immune to it do immunetoradiation=##. like the radbeam, doesn't actually cause any radiation, but allows for immunities against it. - MK - 19.09.2005 I have a purpose to make new slots for weapons what uses Proximity tag. I and Mevitar checked it and only one weapon in game can use it. Others works like first one. - CannisRabidus - 19.09.2005 Bobingabout;date=Sep 19 2005, 08:02 AM Wrote:if he gets the immunities thing working, 1 of the things you can do is give any weapon a radiationtype=## and then on units you want immune to it do immunetoradiation=##.I think I said that... - pd - 19.09.2005 The thing I wondered... that immunity stuff shall be applied to warheads instead of weapons right? That would kinda replace the additional armors, and therefore save me a hell lot of work... - Blade - 19.09.2005 Additional armors have other uses as well though, differential damage being the main one, not just being able to target/not target. - Guest - 20.09.2005 me and blade seem to think alike. - Marshall - 20.09.2005 Immunities would be very useful. But bear in mind that an immunity does not stop a weapon from firing at a target, it only prevents damage from being caused. Maybe another new flag would solve that: CanFireAtImmuneTargets=yes/no (default yes) - Chronojam - 23.09.2005 New armor classes are still needed for a variety of coding tricks to be viable; Unless you could somehow allow normal units to have a ThirdWeapon, FourthWeapon, etc... - Guest - 23.09.2005 but thirdweapon is a seperate wish to armour types, which is a seperate wish from immunites, which is only half related to radiation anyway. - CNCM_BLITZ - 29.09.2005 Another worthy addition would be the ability to add advanced commands to the command bar via use of Actions. With that you could put back the toggle power abilities. |