Renegade Projects Network Forums
Patching extra functionality into <gamemd.exe> - Printable Version

+- Renegade Projects Network Forums (https://forums.renegadeprojects.com)
+-- Forum: Inject the Battlefield (https://forums.renegadeprojects.com/forumdisplay.php?fid=60)
+--- Forum: Ares General Discussion (https://forums.renegadeprojects.com/forumdisplay.php?fid=19)
+--- Thread: Patching extra functionality into <gamemd.exe> (/showthread.php?tid=16)



RE: Patching extra functionality into <gamemd.exe> - Nighthawk - 03.12.2006

ExceptionUnWind? What's that?
Also, Map Snapshots? Would they not just be screenshots?


RE: Patching extra functionality into <gamemd.exe> - MCV - 04.12.2006

ExceptionUnWind technology sounds like the (TD?)-RA-TS feature that if you lost you Radar and/or Tech Centre, you would not lose the ability to build units provided by that building, although I'm just guesing.


RE: Patching extra functionality into <gamemd.exe> - pd - 04.12.2006

it sounds more like internal error prevention or something similar... nothing ingame


RE: Patching extra functionality into <gamemd.exe> - DCoder - 04.12.2006

To me it sounds like a back trace showing whatever happened before the exception fubared everything.


RE: Patching extra functionality into <gamemd.exe> - TheMan - 04.12.2006

hehe, i did not understand what none of these things was, can you explain them little better? (not hacking langhuage) Big Grin


RE: Patching extra functionality into <gamemd.exe> - Nighthawk - 04.12.2006

@TheMan
From what pd and DCoder are saying, ExceptionUnWind sounds like something that can help trace the causes of Internal Errors, though MCV thinks it may be something to do with the old system present in RA and TS whereby, e.g. you built a Tech Centre, you got a bunch of new construction options, then your tech centre was destroyed, you would still retain those new construction options unless the producing building was destroyed.


RE: Patching extra functionality into <gamemd.exe> - VK - 05.12.2006

Quote:Also, Map Snapshots? Would they not just be screenshots?
Because I called it "SNAPSHOT" Big Grin Big Grin Big Grin
up to 16 colors in DropDown done Smile
map shapshots done too Smile


RE: Patching extra functionality into <gamemd.exe> - Marshall - 06.12.2006

Nice. But what are snapshots?
Have you just renamed SCRN####.PCX? - that would play merry hell with Launch Base
Are they something else? Like a whole-map screenshot, or some other form of save game?
If new/renamed files are going to be created then I need to know what they are, when they appear, and the naming format so that Launch Base can account for them.


RE: Patching extra functionality into <gamemd.exe> - pd - 06.12.2006

Marshall Wrote:Have you just renamed SCRN####.PCX?
can be done by using ScreenShotFileName=blabla%04d already.

wouldn't be bad if you told us what those snapshots are..


RE: Patching extra functionality into <gamemd.exe> - 4StarGeneral - 07.12.2006

I think he meant it would take screenshot of map only. No units, buildings, etc. Am I right?

@CnCVK (by the way now I know what I'm doing. Man I sounded like n00b in PM.LOLSorry!)


RE: Patching extra functionality into <gamemd.exe> - Marshall - 07.12.2006

pd Wrote:
Marshall Wrote:Have you just renamed SCRN####.PCX?
can be done by using ScreenShotFileName=blabla%04d already.

wouldn't be bad if you told us what those snapshots are..

Oh bugger. I didn't know that.
I assume that is defined in ra2md.ini? I'll check later.
If so, then I should be able to get LB to refer to that when working out what to do with screenshots.

But yeah, still need to know what these map snapshots are...


RE: Patching extra functionality into <gamemd.exe> - pd - 07.12.2006

ScreenShotFileName=blabla%04d

is a RockPatch feature, [General] section


RE: Patching extra functionality into <gamemd.exe> - Renegade - 07.12.2006

For the record: It's not mentioned on RockPatch Docs:Reference.
There is a tutorial here, though.
(albeit using ScreenshotFileName instead of ScreenShotFileName)


RE: Patching extra functionality into <gamemd.exe> - Marshall - 07.12.2006

Then that will have to be another setting in LB Mod Creator for users to specify, and another setting for LB to read.


RE: Patching extra functionality into <gamemd.exe> - VK - 07.12.2006

Quote:ScreenShotFileName=blabla%04d
I am not thinking that this is good Unhappy
to put %04d to the name, because it's unsafe totally Smile

Quote:But yeah, still need to know what these map snapshots are...
SNAP%04d.MAP
Press some key,
and you get a SNAP0000.MAP in YR directory Smile

@Marshall:
Pretty good if you add my stupid mods support to LB Smile
Basic ideas:
If game was run with  -MOD<directory name> command line
game load some files from <YR dir>/<mod directory>
DATA*.MIX
GLSMD.PAL
GLSMDx.SHP
RA2MD.CSF

and save files into it Smile
it's only ideas, BTW.