Trench problems - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Inject the Battlefield (https://forums.renegadeprojects.com/forumdisplay.php?fid=60) +--- Forum: Ares General Discussion (https://forums.renegadeprojects.com/forumdisplay.php?fid=19) +--- Thread: Trench problems (/showthread.php?tid=1523) |
Trench problems - 4StarGeneral - 12.06.2010 So I'm not exactly sure if its just me that has this problem, or what is going on, but I can't seem to move occupants of one trench to another without well, deploying them out and moving them there. Second, Bunker.Raidable= is just having image issues, where after you capture a bunker, it doesn't change to the 'occupied' frame. Pics of course. Code: ; Trenches RE: Trench problems - Renegade - 12.06.2010 Trenches Ares Manual Wrote:A major concept of trenches is the ability for infantry to move from one segment of a trench to the next, on the basis that adjacent segments are connected and, in essence, the same trench.Emphasis mine. Keep in mind that IsTrench was/is being designed for wall-like structures, that is, 1x1 sized. I don't have the code open right now, but I seem to remember it doesn't work if your trench isn't adjacent to the 0,0 cell of the other trench. Either way, your trenches don't look adjacent to me - thus, traversal not working is no surprise. (If you want transfer over long distances, support issue #194.) Bunker.Raidable= Again, I don't have the code open, but I'm rather sure (like, 99.9%) that raiding is nothing but a cursor override and ownership logging, essentially - i.e. it should use the exact same occupation functions as normal occupiers. Does the same happen with all raided buildings? Can anyone else confirm this issue, and report whether it worked differently before? RE: Trench problems - 4StarGeneral - 13.06.2010 Ah ok, didn't know it was designed for 1x1. My trench is 2x3 so yeah, but I thought it would work considering the line of cells saying its attached like a wall. Thanks for clearing that up . Seems to happen every time with the Battle bunker, but thats the only raidable building I've tried so far besides my art-less trench sorry. RE: Trench problems - Renegade - 13.06.2010 Well, as said, if the 0-cells line up, it should work even for other sizes. The problem you're having is not the foundation, the problem you're having is that your trenches are distinct trenches - they're not adjacent. |