[Code Talk] CLSIDs - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Modding (https://forums.renegadeprojects.com/forumdisplay.php?fid=3) +--- Forum: Red Alert 2 & Yuri's Revenge Editing (https://forums.renegadeprojects.com/forumdisplay.php?fid=8) +--- Thread: [Code Talk] CLSIDs (/showthread.php?tid=1402) |
[Code Talk] CLSIDs - TSHyper - 01.12.2009 (21.11.2009, 21:40:34)DCoder Wrote: Thou shalt not argue with those who can read the disassembled code. Im gonna start using this one Just while we are here, does YR have the BallisticLocomotor? I noticed it in SUN.TLB the other day and its CLSID is present in the TS executable, would be interesting if D knows anything about this... Reminds me, i gotta send you that IDB RE: MovementZone - DCoder - 01.12.2009 I think you'll find that CLSID belongs to the DropPodLocomotion, which is conspicuously absent from LOCOS.TLB RE: MovementZone - TSHyper - 01.12.2009 Oh... In TS, I have {4A582745-9839-11D1-B709-00A024DDAFD1} as the DropPodLocomotor and {4A582740-9839-11D1-B709-00A024DDAFD1} as the BallisticLocomotor, where the 8th in integer is the different. 0x006D0E98 (TS) is the CLSID in question, and indeed in the TLB it is the CLSID of the DropPodLocomotor... Its a shame there is no reference to it, would be nice to know what it was. RE: MovementZone - DCoder - 01.12.2009 My TLB Viewer says Code: // Generated .IDL/C++ pseudo source equivalent of Win32 type library ..\<Unknown> |