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Tunnels? - Printable Version

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+--- Thread: Tunnels? (/showthread.php?tid=1387)



Tunnels? - PapaMod - 27.10.2009

anybody know how I can make tunnels work in RA2?


RE: Tunnels? - Renegade - 27.10.2009

This post as well as the thread surrounding it mentions and links some info.


RE: Tunnels? - PapaMod - 27.10.2009

Thanks! The actual making and editing tunnels info was kinda vaugue, but I will try my best to make it happen, and again thanks.


RE: Tunnels? - Renegade - 27.10.2009

I'm pretty sure there's documentation in FA2's help about making tunnels, too.


RE: Tunnels? - Nighthawk - 28.10.2009

And if there isn't, look at the documentation for FinalSun. The process for making tunnels there can't be too dissimilar...


RE: Tunnels? - Bobingabout - 28.10.2009

the main problem is that finalalert2 doesn't generate the map code for tunnels properly, so you need to do some manual map code editing. also on top of that, you need the TX to make the tunnel entrances work properly.


RE: Tunnels? - Crevio - 28.10.2009

You don't need TX for the tunnel tops, just download FA2YR1.02 and then download the FAData.ini that has been debugged for tunnel editing. Then get a hold of Blade. He made a tunnel fix for RA2. I had it but now gone with the wind. And as Bobingabout mentioned, you will need to do some manual editing to the tubes in the map.ini