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IE, likely not ares related, although I am using it. - Printable Version

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+--- Thread: IE, likely not ares related, although I am using it. (/showthread.php?tid=1383)



IE, likely not ares related, although I am using it. - MRMIdAS - 15.10.2009

Right.

I have 2 yuri sides, 4 soviet and 4 allied, alliance became soviet, arabs became yuri.

anywho, playing assault, arabs keep building tesla reactors for power, not bio reactors.

looked in the map files, nothing, so I figure I need to kick this bug in the head, so I prevent other sides building a side's powerplant with the required/forbidden logic.

YR chucks me an IE.

now I THINK it's because of the above, but I searched modenc for it, and got nothing so here's the except, log and debug.

EDIT:
Yes it is. fixed it by defining all countries powerplants in the relevant sections using AI.PowerPlants=

might be worth documenting the IE EIP#


RE: IE, likely not ares related, although I am using it. - DCoder - 15.10.2009

How exactly did you turn arabs over to Yuri? Seems like a bug in my side resolution, maybe...


RE: IE, likely not ares related, although I am using it. - MRMIdAS - 16.10.2009

so it works in non-exe-hacked YR, give them the following:
[Arabs]
UIName=Name:Arabs
Name=Arab Union
Suffix=Soviet
Prefix=B
Color=DarkRed
Multiplay=yes
Side=ThirdSide
SmartAI=yes

works fine in other gamemodes, not assault for some reason.


RE: IE, likely not ares related, although I am using it. - Bobingabout - 16.10.2009

don't forget you also need to edit the [Sides] list to move the apropriate countries to their apropriate sides. (unless you did away with this)


RE: IE, likely not ares related, although I am using it. - MRMIdAS - 17.10.2009

I did that too, edited owners, required houses, forbidden houses ETC. to account for it, worked perfectly in non-ares, behaviour described in original post with ares, hence the adding of required & forbidden to all powerplants, hence the IE.