EIP: BA7168A3 (Infinity everywhere) - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Modding (https://forums.renegadeprojects.com/forumdisplay.php?fid=3) +--- Forum: Red Alert 2 & Yuri's Revenge Editing (https://forums.renegadeprojects.com/forumdisplay.php?fid=8) +--- Thread: EIP: BA7168A3 (Infinity everywhere) (/showthread.php?tid=1263) |
EIP: BA7168A3 (Infinity everywhere) - mt. - 15.04.2009 Just changed terrain tiles, and I get this. Normally a strange Except I never seem before is exciting, but don't the "F"s make it unreadable? RE: EIP: BA7168A3 (Infinity everywhere) - Nighthawk - 15.04.2009 To be fair, FFFFFFFF isn't infinity, it's 4294967295. RE: EIP: BA7168A3 (Infinity everywhere) - DCoder - 15.04.2009 Yep, it's useless. On top of that, it's NPatch so even if it were readable I wouldn't be able to guarantee any results being right. RE: EIP: BA7168A3 (Infinity everywhere) - mt. - 15.04.2009 Ah, found it out; just map related >.< The problem was me replacing the slope TEMs but not the rmpfx ones, making the map, then fixing rmpfx ones. Apparently FinalAlert's loading order is sensitive to changing the number of tiles in a tileset, the map is now unreadable by FS aswell -_- I'll try to remember this next time I get IE... |