Let there be more lights! - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Inject the Battlefield (https://forums.renegadeprojects.com/forumdisplay.php?fid=60) +--- Forum: News from the Battlefield (https://forums.renegadeprojects.com/forumdisplay.php?fid=20) +--- Thread: Let there be more lights! (/showthread.php?tid=1220) |
Let there be more lights! - DCoder - 11.01.2009 So, it's been a while since we've had an update, eh. Well, even without the update posts, things have been happening behind the scenes, trust me or just look at the changelog or the roadmap to see what's been going on. Ares is not dead, damnit! Myself Wrote:When pd wrote the original RP, he was still in high school, meaning lots of free time. Eye candy But enough talking! With a title like that you're probably expecting some visuals. Ta-da! That, my friends, is an RGB-composite spotlight. Now spotlights work again, and colour composites can be toggled the same way as a Combat Light's: Code: [Building] (In order: GAPILL - Blue, NALASR - Blue, TESLA - Green, ATESLA - Red, GAPOWR - Blackish). Noticably there are quirks with the starting beam position, I hope to have those ironed out in time... The falling beam itself is also hard to see in a static pic, but it looks better ingame. This color-switching functionality is present in the original YR 1.001 code, I'm just hooking it up to INI flags for now. I'll work on making it better. RE: Let there be more lights! - Beowulf - 11.01.2009 That's... interesting... I was hoping for better alpha lighting when I saw the thread title though. RE: Let there be more lights! - Marshall - 11.01.2009 Awesomeness! RE: Let there be more lights! - mt. - 12.01.2009 Spotlights! nice RE: Let there be more lights! - Tempest - 12.01.2009 kewl.. RE: Let there be more lights! - MRMIdAS - 12.01.2009 Those dark lights would take a while to get used to, I'd keep bricking myself because there's "floaters in my base" RE: Let there be more lights! - Guest - 14.01.2009 the main question is, how big are Ares going to be before release RE: Let there be more lights! - DCoder - 14.01.2009 So far, Syringe.exe is 114 kb, Ares.dll is 287 kb and Ares.dll.inj is 11 kb. RE: Let there be more lights! - Guest - 14.01.2009 well, I didnt ment how many kb, I meant feature-size(my bad) RE: Let there be more lights! - mt. - 14.01.2009 (14.01.2009, 22:15:33)Guest Wrote: well, I didnt ment how many kb, I meant feature-size(my bad) http://bugs.renegadeprojects.com/roadmap_page.php RE: Let there be more lights! - AprilWar - 25.01.2009 So if it is HasSpotlight=true we will get the predefined values and if it's set it to 'yes' we can use the new feature? KOOOOL RE: Let there be more lights! - DCoder - 25.01.2009 Uh, no. You set it to true or yes (no difference at all) to get the spotlight. Then you set or omit the DisableXXX flags to tune its color. Voila. |