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tech 2 low in the aimd - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Modding (https://forums.renegadeprojects.com/forumdisplay.php?fid=3) +--- Forum: Red Alert 2 & Yuri's Revenge Editing (https://forums.renegadeprojects.com/forumdisplay.php?fid=8) +--- Thread: tech 2 low in the aimd (/showthread.php?tid=1170) |
tech 2 low in the aimd - Nikademis Von Hisson - 12.11.2008 If the AI Editor recommends a tech of 6 and you have it set at 3 will this cause the AI not to build items such as higher tech level buildings? RE: tech 2 low in the aimd - Bobingabout - 12.11.2008 i do not understand the question... tech (level?) of 6 where? RE: tech 2 low in the aimd - DCoder - 12.11.2008 How many times am I gonna have to repeat myself? What you set as TechLevel= on a trigger is absolutely ignored by the game. The AI Editor V2 attaches some significance to it simply because it was released before I learned this fact. RE: tech 2 low in the aimd - Nikademis Von Hisson - 12.11.2008 well then why is it that the ai builds a mcv without building the proper requirements RE: tech 2 low in the aimd - DCoder - 12.11.2008 Because each house's TechLevel is set to the maximum allowable level right from the start? Not my idea, don't blame me. RE: tech 2 low in the aimd - Nikademis Von Hisson - 12.11.2008 Ok, can that be changed? |