Secondary Nuke Animation - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Modding (https://forums.renegadeprojects.com/forumdisplay.php?fid=3) +--- Forum: Red Alert 2 & Yuri's Revenge Editing (https://forums.renegadeprojects.com/forumdisplay.php?fid=8) +--- Thread: Secondary Nuke Animation (/showthread.php?tid=1162) |
Secondary Nuke Animation - Guest - 08.11.2008 Alright guys, I have run into a problem that I cannot seem to solve. I have decided to give the Americans their own unique Nuclear silos. However I have two problems. I am using NPatch FWIW 1. The nuke up animation is the "allied" missile but the nuke down animation is a "soviet" missile. I changed the image of the projectile but it seems to do nothng. How can I fix this or is this a limitation of the games engine/NPatch 2. The explosion effect remains the same for both nukes, irregardless of the fact I have the warhead using a different animation. I will post my code to see if you guys can spot the problem. I hope it isnt a limitation of NPatch. I would be kinda sad lol. Here is the superweapon. Code: [Nuke3Special] Here is the weapon Code: [Nuke3Payload] Here is the projectile Code: [GiantNuke3Up] finally, here is the warhead Code: [NUKE3] RE: Secondary Nuke Animation - mt. - 08.11.2008 It may very well be a limitation of NPatch. I recall it saying something like "this SW is buggy and not recommended for use in your mod". RE: Secondary Nuke Animation - Marshall - 08.11.2008 You need to contact VK about NPatch issues. Most people here won't be able to advise on NPatch problems and only VK can advise on the correct usage/bugs. |