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Internal Errors - eva-251 - 27.10.2008 I've been working on a jumpjet unit that behaves similarly to a dog. So far, I have been getting nothing but IEs, and very random ones at that. I have 4 Except.txts for the 4 IE encounters I have had. I have attached the most recent one, and below is the code for this unit. Code: ;Added 26-10-08 Unless it necessary, I wont be posting the other Excepts, but here is a summary of what changes at each stage- First EIP: 404E0000 Error occurred when I had them over a hoard of infantry. They were swooping down, killing them one by one. The inf were retaliating when they were at ground level, killing a few of the lungers. This is when the IE happpened. Second EIP: 840F8C50 Error occurred when one was killed. I changed Crashable= to Yes and added a Tumble = statement to the sequence. Third EIP: 0051C2D3 Error occurred yet again when one was killed. I added a proper AirDeathStart, etc to the sequence. I kept Crashable= at Yes. Fourth EIP: See except.txt Error occurred when the unit was killed, but only after it did a lunging. I killed three fresh out of the barracks with no error. I then built another and ordered it to kill something, which it did with no problem. When I ordered that one to be attacked, it IE'd immediately (the weapon was a insta-hit type). Prior to this, I fixed some problems with the SHP itself, corrected the sequence accordingly and changed Crashable= to No Last notes- None of the weapons I used to kill the Lunger were powerful enough to kill it in 1 hit. And the SHP doesn't contain much besides the thing floating. Its not a human. RE: Internal Errors - DCoder - 28.10.2008 All those excepts boil down to the game using an already freed pointer which leads to shishkabob being executed. I don't know where exactly it goes haywire, it is possible that only walk locomotor supports parasites properly. I can't really promise a fix for this. RE: Internal Errors - eva-251 - 28.10.2008 Hmm, alright. Thanks for helping. |