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A Little Help pls - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Modding (https://forums.renegadeprojects.com/forumdisplay.php?fid=3) +--- Forum: Red Alert 2 & Yuri's Revenge Editing (https://forums.renegadeprojects.com/forumdisplay.php?fid=8) +--- Thread: A Little Help pls (/showthread.php?tid=1136) |
A Little Help pls - Guest - 17.10.2008 Hi there Im playin ra2 with a friend of mine and since he doesent like Yuris revenge i want to make some changes to soviets since i think its a bit imbalanced for them ![]() What i want is for example to train spy with russians or build a spy satellite,anyway i think u get the point. I read the tutorials for new units and xcc i dont much info, i need to know which values have to be changed,to properly insert and where to place them. Thx RE: A Little Help pls - Nikademis Von Hisson - 19.10.2008 (17.10.2008, 23:56:32)Guest Wrote: Hi there open up the rules.ini and add a spy to the soviet side. you have to add him to inf list (ex: sovs) copy the spy rules from the allied and past it for soviet side copy the art for the allied spy and make it soviet spy you could use the same shp file for the spy or extract the spy shp rename it and place in a mix file RE: A Little Help pls - Guest - 21.10.2008 thx a lot RE: A Little Help pls - Beowulf - 21.10.2008 or you could make it ten times easier and do this - [SPY] Prerequisite=BARRACKS,TECH Faster, easier, etc. RE: A Little Help pls - Renegade - 21.10.2008 But that wouldn't make a specific spy. Given that there is this vladimir/soviet officer SHP in the mixes, I always found it to be more satisfying to have a specific soviet spy. RE: A Little Help pls - Nikademis Von Hisson - 21.10.2008 One thing I forgot to mention was that if you give the Soviets a spy I believe you need to also add his actions to the AIMD file so that if you play against the computer the computer will create spies and use them RE: A Little Help pls - Beowulf - 21.10.2008 (21.10.2008, 19:50:01)Renegade Wrote: But that wouldn't make a specific spy. Given that there is this vladimir/soviet officer SHP in the mixes, I always found it to be more satisfying to have a specific soviet spy.Maybe so but it's less work to achieve the same end. Besides, the OP didn't ask for a specific one. He asked for a spy on the Soviet side. RE: A Little Help pls - Renegade - 22.10.2008 Technically, that is no spy on the Soviet side. That's a generic spy. A spy on the Soviet side would be a specific Soviet spy ![]() Besides, I clearly stated I prefer that. Ultimately, it doesn't matter, because, contrary to what you said, he did not ask for a spy on the Soviet side, but just "to train spy". ![]() However, your statement is clearly false - this solution does not "achieve the same end". By just making the Allied spy generic, you have a piece of infantry with Allied graphics, Allied voices and Allied-style cameo on the Soviet side. Yes, it does achieve what the original poster actually requested - the ability to train the spy. But that doesn't change the fact that it is the embodiment of a quick & dirty hack, and that the alternative, much prettier and cleaner solution, is only minimally more work-intensive. A quick and dirty hack damaging the look & feel of the Soviet forces does not "achieve the same end" as expanding the Soviet forces with a dedicated spy. RE: A Little Help pls - Beowulf - 22.10.2008 He asked to train a spy. That's what he got. ![]() While I agree with you, I went with what the OP wanted. ![]() |