![]() |
Compatibility: changes that affect unmodded game - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Inject the Battlefield (https://forums.renegadeprojects.com/forumdisplay.php?fid=60) +--- Forum: Ares General Discussion (https://forums.renegadeprojects.com/forumdisplay.php?fid=19) +--- Thread: Compatibility: changes that affect unmodded game (/showthread.php?tid=1095) |
Compatibility: changes that affect unmodded game - DCoder - 12.09.2008 How should those changes be handled? Examples of things I'm talking about:
Thoughts? RE: Compatibility: changes that affect unmodded game - Tempest - 12.09.2008 The SecondaryFLH thingy works with Electric Bolts (I had a tank that fires a 135mm at ground enemies and an Electric bolt at air targets.. It fired them from the right FLHs.. ![]() I think the Passenger ejection thingy should default to yes (coz a majority of aircraft and vehicles should be able to eject them) You can put warnings in MDKs and Installers (if any) or the Download Pages so that whoever is about to play Ares will be aware of this.. A modder can easily change his files to be compatible with Ares, others should be able to download the files necessary for compatibility (unmodded files with just the necessary fixes) RE: Compatibility: changes that affect unmodded game - Marshall - 13.09.2008 Ares is primarily to enhance the options available to mods - so any fixes like those you mentioned are welcome. If they affect the unmodded game then it doesn't matter because the mod author will correct as appropriate for their mod. However, it is vital that such changes are documented, preferably in their own section for ease of reference. RE: Compatibility: changes that affect unmodded game - pd - 13.09.2008 (12.09.2008, 21:18:45)DCoder Wrote: How should those changes be handled? Additionally, there's the ParaDrop cursor that has 10 frames in the SHA but doesn't animate at all ingame. I think we should include the new ini files in the release on which modders should build their mods, but document all changes we make, so already existing mods can simply add these modifications. RE: Compatibility: changes that affect unmodded game - Marshall - 13.09.2008 (13.09.2008, 08:16:00)pd Wrote: I think we should include the new ini files in the release on which modders should build their mods, but document all changes we make, so already existing mods can simply add these modifications. Sounds like a good idea, but bear in mind the UMP DevPack which also includes 'fixed' INIs. Can I request that Ares-fixed INIs are built on the existing UMP-fixed INIs? The UMP could actually include a section on the Ares changes and the fixed Ares INIs alongside the plain UMP INIs, which would mean you wouldn't have to release a separate pack for Ares - the Ares documentation can remain as a single file and/or on ModEnc. RE: Compatibility: changes that affect unmodded game - Tempest - 13.09.2008 Yeah.. We should do that.. (all of it ![]() RE: Compatibility: changes that affect unmodded game - DCoder - 13.09.2008 Yea, providing improved INI files sounds like the best idea. Thanks for the input. RE: Compatibility: changes that affect unmodded game - Tempest - 13.09.2008 Are INI files the only things that may need changing? I mean, like UMP, there may be a need for other files (such as SHP files) to be changed in order to work better with Ares (at least in the future). Or, is that out of the question? RE: Compatibility: changes that affect unmodded game - DCoder - 13.09.2008 The Ivan Bomb image already needs fixing, so yes, I imagine more files will follow. I guess they will need to be tracked on SVN as well... RE: Compatibility: changes that affect unmodded game - Blade - 14.09.2008 Isn't this getting more into the v1.002 patch territory that has been discussed a few times since rockpatch started? Not that I'm complaining if that is the situation, I was always for that, just an observation, thats all. RE: Compatibility: changes that affect unmodded game - Marshall - 14.09.2008 Not quite, I think the difficulties that have been discussed before with deploying a combined community patch are too preventative. I believe the UMP DevPack is the way to go for mod authors, and the UMP mod itself can have an Ares version that includes the neccessary files to support the Ares fixes. |