stolen technology - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Modding (https://forums.renegadeprojects.com/forumdisplay.php?fid=3) +--- Forum: Red Alert 2 & Yuri's Revenge Editing (https://forums.renegadeprojects.com/forumdisplay.php?fid=8) +--- Thread: stolen technology (/showthread.php?tid=1016) |
stolen technology - Nikademis Von Hisson - 07.07.2008 I read a post somewhere about stolen technology, but I can't remember where. The ModENC didn't help me for what I am looking for. I want to make it so if a US spy gets into to a German tech they can create something the Germans have. I have seen this: ;************ Secret Lab Section ************ SecretInfantry=SNIPE,TERROR,DESO,YURI SecretUnits=TNKD,TTNK,DTRUCK SecretBuildings=GTGCAN Under secretunits I put TankA...so when US gets into German tech they can create it, But they don't. Is it because I have it only the owner set as Germans & Required house Germans? Meaning I change owner to all & leave House alone? RE: stolen technology - Marshall - 08.07.2008 Secret Lab stuff is for engineers - if you own the building, then you'll have access to a random tech from the secret lab section chosen at map load time. For spies there are only three Tech buildings - one for each side - which correspond to RequiresStolenAllied/Soviet/Third tech For what you want, the best you'll get is "American spies Allied". Why didn't you search ModEnc for how this stuff works? You can't blame ModEnc for not helping you do something that can't be done. http://modenc.renegadeprojects.com/Secret_Lab_System http://modenc.renegadeprojects.com/The_Prerequisite_System RE: stolen technology - Nikademis Von Hisson - 10.07.2008 i did not see the search tab....Tanx for that bit of help. |