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Patching extra functionality into <gamemd.exe> - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Inject the Battlefield (https://forums.renegadeprojects.com/forumdisplay.php?fid=60) +--- Forum: Ares General Discussion (https://forums.renegadeprojects.com/forumdisplay.php?fid=19) +--- Thread: Patching extra functionality into <gamemd.exe> (/showthread.php?tid=16) Pages:
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RE: Patching extra functionality into <gamemd.exe> - TheMan - 16.09.2006 CNCVK any progress with the patch? have you fixed some bugs? and i have a question, is there any tool that convers Machine Code to source code? my pc teacher sayd that there are tools like that but i dont beleve him RE: Patching extra functionality into <gamemd.exe> - VK - 16.09.2006 Quote:and i have a question, is there any tool that convers Machine Code to source code? my pc teacher sayd that there are tools like that but i dont beleve himNot possible. I can create code which is working as the same, but it's very slow - 5 hours = 150 code lines, not more Quote:CNCVK any progress with the patch? have you fixed some bugs?Which bugs? Now I think about DrainWeapon tag update RE: Patching extra functionality into <gamemd.exe> - Bobingabout - 16.09.2006 CnCVK Wrote:bigs in 1.08, such as the superweapon bugs, sliders, and what not.... the stuff for 1.08b. i beleave PD said something about organising it before he leaves.Quote:CNCVK any progress with the patch? have you fixed some bugs?Which bugs? RE: Patching extra functionality into <gamemd.exe> - ZombyDragon - 16.09.2006 How are you thinking of updating the drain weapon? Are you simply gonna make it long ranged? Or are you gonna add new effects? RE: Patching extra functionality into <gamemd.exe> - VK - 16.09.2006 Quote:slidersFixed and third campaign button, too Quote:superweapon bugsPD did it? Quote:Are you simply gonna make it long ranged?Yes. It main idea I found code, already But appeared some problems Another thing - Sonic weapon with TS style RE: Patching extra functionality into <gamemd.exe> - Bobingabout - 16.09.2006 CnCVK Wrote:Another thing - Sonic weapon with TS stylecool RE: Patching extra functionality into <gamemd.exe> - TheMan - 17.09.2006 i like what i am seeing, CNCVK, now when you are working with sonic weapons you could also make the sonic beam customsize able for diffrence weapons RE: Patching extra functionality into <gamemd.exe> - ZombyDragon - 17.09.2006 Me likes. RE: Patching extra functionality into <gamemd.exe> - Guest - 17.09.2006 is it an update for the old sonic weapon (dolphin-like) system or a separate one? RE: Patching extra functionality into <gamemd.exe> - FS-21 - 17.09.2006 CnCVK Wrote:Another thing - Sonic weapon with TS styleWonderful feature Is for 1.09 or 1.08b? RE: Patching extra functionality into <gamemd.exe> - VK - 17.09.2006 It's only test, however I will add new tag IsTSSonic=[bool] I think it will available for 1.08b (1.08SE) Similarly with LaserWidth tag RE: Patching extra functionality into <gamemd.exe> - TheMan - 17.09.2006 great news!! finaly you fixed laser width tag CNCVK roooooks RE: Patching extra functionality into <gamemd.exe> - ZombyDragon - 18.09.2006 "roooooks"? I think you mean something like "roooocks" Anyways, new weapon effects are always welcome! (Not that meny of your features woulden't be though) BTW, would you be willing to bring IsBigLaser back? Seeing as an one byte change can make the magna or sonic beam become it (Stuck on purple though...) it sounds like it would be a simple clone with a small tweek. And for that matter, have you found where the color data is? (Ignor me if you want, I'm wondering.) RE: Patching extra functionality into <gamemd.exe> - Renegade - 18.09.2006 Correcting "rooks", only to follow up with "meny", "woulden't", "tweek" and "ignor" has a certain irony in it... RE: Patching extra functionality into <gamemd.exe> - VK - 18.09.2006 Wait in 1.08SE (Second Edition): IsTSSonic=[bool] LaserWidth=[bool] |