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Patching extra functionality into <gamemd.exe> - Printable Version

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+--- Thread: Patching extra functionality into <gamemd.exe> (/showthread.php?tid=16)



RE: Patching extra functionality into <gamemd.exe> - TheMan - 16.09.2006

CNCVK any progress with the patch? have you fixed some bugs?
and i have a question, is there any tool that convers Machine Code to source code? my pc teacher sayd that there are tools like that but i dont beleve him


RE: Patching extra functionality into <gamemd.exe> - VK - 16.09.2006

Quote:and i have a question, is there any tool that convers Machine Code to source code? my pc teacher sayd that there are tools like that but i dont beleve him
Not possible.
I can create code which is working as the same,
but it's very slow - 5 hours = 150 code lines, not more Unhappy

Quote:CNCVK any progress with the patch? have you fixed some bugs?
Which bugs?
Now I think about DrainWeapon tag update Smile


RE: Patching extra functionality into <gamemd.exe> - Bobingabout - 16.09.2006

CnCVK Wrote:
Quote:CNCVK any progress with the patch? have you fixed some bugs?
Which bugs?
Now I think about DrainWeapon tag update Smile
bigs in 1.08, such as the superweapon bugs, sliders, and what not.... the stuff for 1.08b. i beleave PD said something about organising it before he leaves.


RE: Patching extra functionality into <gamemd.exe> - ZombyDragon - 16.09.2006

How are you thinking of updating the drain weapon? Are you simply gonna make it long ranged? Or are you gonna add new effects?


RE: Patching extra functionality into <gamemd.exe> - VK - 16.09.2006

Quote:sliders
Fixed and third campaign button, too
Quote:superweapon bugs
PD did it?
Quote:Are you simply gonna make it long ranged?
Yes. It main idea Smile
I found code, already
But appeared some problems Unhappy

Another thing - Sonic weapon with TS style Smile


RE: Patching extra functionality into <gamemd.exe> - Bobingabout - 16.09.2006

CnCVK Wrote:Another thing - Sonic weapon with TS style Smile
cool


RE: Patching extra functionality into <gamemd.exe> - TheMan - 17.09.2006

i like what i am seeing, CNCVK, now when you are working with sonic weapons you could also make the sonic beam customsize able for diffrence weapons


RE: Patching extra functionality into <gamemd.exe> - ZombyDragon - 17.09.2006

Me likes. Smile


RE: Patching extra functionality into <gamemd.exe> - Guest - 17.09.2006

is it an update for the old sonic weapon (dolphin-like) system or a separate one?


RE: Patching extra functionality into <gamemd.exe> - FS-21 - 17.09.2006

CnCVK Wrote:Another thing - Sonic weapon with TS style Smile
Wonderful feature Big Grin
Is for 1.09 or 1.08b? Rolling eyes


RE: Patching extra functionality into <gamemd.exe> - VK - 17.09.2006

It's only test, however I will add new tag IsTSSonic=[bool] Smile
I think it will available for 1.08b (1.08SE)
Similarly with LaserWidth tag Wink


RE: Patching extra functionality into <gamemd.exe> - TheMan - 17.09.2006

great news!! finaly you fixed laser width tag Big Grin CNCVK roooooks Big Grin


RE: Patching extra functionality into <gamemd.exe> - ZombyDragon - 18.09.2006

"roooooks"? I think you mean something like "roooocks" Tongue

Anyways, new weapon effects are always welcome! (Not that meny of your features woulden't be though)

BTW, would you be willing to bring IsBigLaser back? Seeing as an one byte change can make the magna or sonic beam become it (Stuck on purple though...) it sounds like it would be a simple clone with a small tweek. And for that matter, have you found where the color data is?

(Ignor me if you want, I'm wondering.)


RE: Patching extra functionality into <gamemd.exe> - Renegade - 18.09.2006

Correcting "rooks", only to follow up with "meny", "woulden't", "tweek" and "ignor" has a certain irony in it...


RE: Patching extra functionality into <gamemd.exe> - VK - 18.09.2006

Wait in 1.08SE (Second Edition):
IsTSSonic=[bool]
LaserWidth=[bool]