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Patching extra functionality into <gamemd.exe> - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Inject the Battlefield (https://forums.renegadeprojects.com/forumdisplay.php?fid=60) +--- Forum: Ares General Discussion (https://forums.renegadeprojects.com/forumdisplay.php?fid=19) +--- Thread: Patching extra functionality into <gamemd.exe> (/showthread.php?tid=16) Pages:
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RE: Patching extra functionality into <gamemd.exe> - TheMan - 09.09.2006 very nice work CnCVK, where will the code be placed? and does it allow to fire other aircraft types? RE: Patching extra functionality into <gamemd.exe> - Vinifera7 - 09.09.2006 He already answered that.. It's placed on aircraft types and allows them to target JUMPJET units. RE: Patching extra functionality into <gamemd.exe> - BaRaKa_ - 09.09.2006 This will be an RP 1.08b feature, or needs more work and will be availabile only for 1.09 ? RE: Patching extra functionality into <gamemd.exe> - VK - 09.09.2006 Quote:This will be an RP 1.08b feature, or needs more work and will be availabile only for 1.09 ?Officaly in 1.09 by you can test it in 1.08b Quote:to target JUMPJET units.ANY UNITS in air Quote:and does it allow to fire other aircraft types?Yes. But it's not fully Air-To-Air combat. RE: Patching extra functionality into <gamemd.exe> - Vinifera7 - 09.09.2006 Quote:ANY UNITS in airAh cool. Though most aircraft move quickly, so they would be hard to click on.. RE: Patching extra functionality into <gamemd.exe> - Renegade - 10.09.2006 DefaultToGuardArea=yes RE: Patching extra functionality into <gamemd.exe> - ZombyDragon - 10.09.2006 I may be wrong and dont have time to check, but I dont think aircraft can use that. RE: Patching extra functionality into <gamemd.exe> - Guest - 10.09.2006 ctrl+Shift XP RE:Â Â Patching extra functionality into <gamemd.exe> - Vinifera7 - 10.09.2006 ZombyDragon Wrote:I may be wrong and dont have time to check, but I dont think aircraft can use that.I have tested this. Aircraft cannot use it. Attack Move might actually be an option, but you'd have to remove PreventAttackMove=yes and CanPassiveAquire=no. RE: Patching extra functionality into <gamemd.exe> - Renegade - 10.09.2006 Then use spawned airplanes from a building... It's not like there aren't enough possibilities... RE:Â Â Patching extra functionality into <gamemd.exe> - Vinifera7 - 10.09.2006 Renegade Wrote:Then use spawned airplanes from a building...Exactly RE: Patching extra functionality into <gamemd.exe> - VK - 11.09.2006 Quote:Ah cool. Though most aircraft move quickly, so they would be hard to click on..Yes, it's problem. Quote:DefaultToGuardArea=yesI write: Quote:It's ONLY allowing aircraft set target to air unitsIt NOT means what it can automatic attack About colors: Code: db 3 RE: Patching extra functionality into <gamemd.exe> - Bobingabout - 11.09.2006 thanks for the info. 23 is missing, using the system of double+1, i take that to be 11? would be nice to re-arange to remove this pointless gap, but i supose a gap at 11 doesn't matter. and the double+1 rules also concerns me that you have a 0, shouldn't that be a 1 instead? (0+0=0(double). 0+1=1(+1)). if it works, fair enough, but i recomend you fix this 1, even if you do not do anything else to it. also 5 is there twice, is that to do with the observer? (translates to LightGrey AKA white. i remember PD saying something about this a long time ago) this forces you to either use white, or change the observer colour. i don't think that matters, but you might want to consider re-numbering things to leave a gap at colour 2 (5) LightGrey. RE: Patching extra functionality into <gamemd.exe> - VK - 12.09.2006 Quote:also 5 is there twice, is that to do with the observer? (translates to LightGrey AKA white. i remember PD saying something about this a long time ago) this forces you to either use white, or change the observer colour. i don't think that matters, but you might want to consider re-numbering things to leave a gap at colour 2 (5) LightGrey.Yes. I know about observer. It need testing About 0: I am not sure, but it work? 5 is my error RE: Patching extra functionality into <gamemd.exe> - Bobingabout - 12.09.2006 actually, thats the civilian colour, it might be for house neutral? if you are renumbering to leave a gap at 5, you might aswell add in 23 aswell.(atleast you won't need to renumber the last 3) I'd also change 0 to 1 to be on the safe side. |