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Patching extra functionality into <gamemd.exe> - Printable Version

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+--- Thread: Patching extra functionality into <gamemd.exe> (/showthread.php?tid=16)



RE: Patching extra functionality into <gamemd.exe> - TheMan - 09.09.2006

very nice work CnCVK, where will the code be placed? and does it allow to fire other aircraft types?


RE: Patching extra functionality into <gamemd.exe> - Vinifera7 - 09.09.2006

He already answered that.. It's placed on aircraft types and allows them to target JUMPJET units.


RE: Patching extra functionality into <gamemd.exe> - BaRaKa_ - 09.09.2006

This will be an RP 1.08b feature, or needs more work and will be availabile only for 1.09 ?


RE: Patching extra functionality into <gamemd.exe> - VK - 09.09.2006

Quote:This will be an RP 1.08b feature, or needs more work and will be availabile only for 1.09 ?
Officaly in 1.09 by you can test it in 1.08b Wink
Quote:to target JUMPJET units.
ANY UNITS in air
Quote:and does it allow to fire other aircraft types?
Yes. But it's not fully Air-To-Air combat.


RE: Patching extra functionality into <gamemd.exe> - Vinifera7 - 09.09.2006

Quote:ANY UNITS in air
Ah cool. Though most aircraft move quickly, so they would be hard to click on..


RE: Patching extra functionality into <gamemd.exe> - Renegade - 10.09.2006

DefaultToGuardArea=yes Wink


RE: Patching extra functionality into <gamemd.exe> - ZombyDragon - 10.09.2006

I may be wrong and dont have time to check, but I dont think aircraft can use that.


RE: Patching extra functionality into <gamemd.exe> - Guest - 10.09.2006

ctrl+Shift XP


RE:  Patching extra functionality into <gamemd.exe> - Vinifera7 - 10.09.2006

ZombyDragon Wrote:I may be wrong and dont have time to check, but I dont think aircraft can use that.
I have tested this. Aircraft cannot use it.

Attack Move might actually be an option, but you'd have to remove PreventAttackMove=yes and CanPassiveAquire=no.


RE: Patching extra functionality into <gamemd.exe> - Renegade - 10.09.2006

Then use spawned airplanes from a building...Rolling eyes
It's not like there aren't enough possibilities...


RE:  Patching extra functionality into <gamemd.exe> - Vinifera7 - 10.09.2006

Renegade Wrote:Then use spawned airplanes from a building...Rolling eyes
It's not like there aren't enough possibilities...
Exactly Wink


RE: Patching extra functionality into <gamemd.exe> - VK - 11.09.2006

Quote:Ah cool. Though most aircraft move quickly, so they would be hard to click on..
Yes, it's problem.
Quote:DefaultToGuardArea=yes
I write:
Quote:It's ONLY allowing aircraft set target to air units
It NOT means what it can automatic attackUnhappy


About colors:
Code:
db 3
db 11
db 21
db 29
db 13
db 25
db 17
db 15
db 0
db 5
db 7
db 9
db 19
db 27
db 31
db 33
db 5



RE: Patching extra functionality into <gamemd.exe> - Bobingabout - 11.09.2006

thanks for the info. 23 is missing, using the system of double+1, i take that to be 11? would be nice to re-arange to remove this pointless gap, but i supose a gap at 11 doesn't matter.

and the double+1 rules also concerns me that you have a 0, shouldn't that be a 1 instead? (0+0=0(double). 0+1=1(+1)). if it works, fair enough, but i recomend you fix this 1, even if you do not do anything else to it.

also 5 is there twice, is that to do with the observer? (translates to LightGrey AKA white. i remember PD saying something about this a long time ago) this forces you to either use white, or change the observer colour. i don't think that matters, but you might want to consider re-numbering things to leave a gap at colour 2 (5) LightGrey.




RE: Patching extra functionality into <gamemd.exe> - VK - 12.09.2006

Quote:also 5 is there twice, is that to do with the observer? (translates to LightGrey AKA white. i remember PD saying something about this a long time ago) this forces you to either use white, or change the observer colour. i don't think that matters, but you might want to consider re-numbering things to leave a gap at colour 2 (5) LightGrey.
Yes. I know about observer.
It need testingSmile

About 0: I am not sure, but it work?
5 is my errorWink


RE: Patching extra functionality into <gamemd.exe> - Bobingabout - 12.09.2006

actually, thats the civilian colour, it might be for house neutral?

if you are renumbering to leave a gap at 5, you might aswell add in 23 aswell.(atleast you won't need to renumber the last 3)
I'd also change 0 to 1 to be on the safe side.