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Patching extra functionality into <gamemd.exe> - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Inject the Battlefield (https://forums.renegadeprojects.com/forumdisplay.php?fid=60) +--- Forum: Ares General Discussion (https://forums.renegadeprojects.com/forumdisplay.php?fid=19) +--- Thread: Patching extra functionality into <gamemd.exe> (/showthread.php?tid=16) Pages:
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RE: Patching extra functionality into <gamemd.exe> - Bobingabout - 05.09.2006 What about "AlternatePrerequisite="?(and AlternatePrerequisite2=... and so on, for however many you want to add. I can't see hte point in more than about 4 of these)(an alternate name for the tag could be "Prerequisite2=") Or PrerequisiteMisc= although if you only doing 6, that feature isn't as useful as it could be (I can fill most of gaps like CNST, YARD, DEPT, TECHA and CDAHighTech, but I can't do everything I need. I need 4 for the barracks, 4 for the war factories, 4 for the construction yards, 4 for the tech centres, 4 for the Naval Yards.) an example of what I could use(in whatever format) is: Code: [NewGlobalPrerequisites] Code: Prerequisite=AlliedFactories,AlliedTech Code: Prerequisite=GAWEAP,GATECH RE: Patching extra functionality into <gamemd.exe> - wthigon - 05.09.2006 God damn it, stop mentioning your fucking mod in every single of your fucking posts. RE: Patching extra functionality into <gamemd.exe> - Bobingabout - 05.09.2006 its not in all of my posts, just a lot of them. most of what i post is orientated around my mod though. RE: Patching extra functionality into <gamemd.exe> - Hunt7s - 05.09.2006 Hmmm There is a better way or phrasing things that do not reference our mod tho Rob... Try if for a while, we need these people, and the community, dont pee them all off RE: Patching extra functionality into <gamemd.exe> - Bobingabout - 06.09.2006 if you don't mind, a question about something old. CnCVK Wrote:MP0 01 Code: [Colors] ;From R:ROTC, values are not the same as original RA2:YR Quote:MP0 01It's just a question so i can prepare R:ROTC for the new system so when it is released, upgrading to 1.09(or 1.08b) will instantly give you the extra colours. RE: Patching extra functionality into <gamemd.exe> - VK - 07.09.2006 It's really important? Quote:It's just a question so i can prepare R:ROTC for the new system so when it is released, upgrading to 1.09(or 1.08b) will instantly give you the extra colours.You should not do it now. 1.08b will released first with bug-fixing stuffs. New systems will work only for testing, not more RE: Patching extra functionality into <gamemd.exe> - Bobingabout - 07.09.2006 if i do it now, i don't expect it to work now. its just that after this next release, its back to the long delay. therefore i need to plan for future features. adding an extra 8 to the end, and re-ordering my colours list won't break anything in 1.08, but come 1.09, (or 1.08b) when you release the code, it will already be set up to be functional. PD did say that any finished works by the 1.08b will be included. can't remember where, but its what he usually does anyway. any incomplete features are normally turned off or removed before a release. so, simple question: MP13 13 MP14 15 MP15 16 or MP13 11 MP14 13 MP15 15 RE: Patching extra functionality into <gamemd.exe> - ZombyDragon - 07.09.2006 I think it would be best if you did not think of new features... >_> RE: Patching extra functionality into <gamemd.exe> - Bobingabout - 08.09.2006 thats probably a good idea. but i can't not think about them. I've got to get as much done ASAP, due to "Project Factions"(or whatever the fuck it is called), the mod will go into hybernation after the next release. i know how this feature works, why not encorperate it even before it is complete, especially since it shouldn't break anything. R:ROTC is probably going to be the first mod(by mod i mean full blown mod, not just some tech level slider mod) to use the tech level slider(if there was a tech level slider 4 years ago, we'd have used it back then), why not also make it the first to use new colours, by releasing the mod compatible with it, before the patch is even complete (all i need is an answer to that 1 question, and then its complete) RE: Patching extra functionality into <gamemd.exe> - Guest - 08.09.2006 the first mod using the tech slider IS Mental Omega (as it is already released...), and i don't understand why are you so hasty with releasing R:ROTC witch added features that won't work you can as well release it now, without the colours RE: Patching extra functionality into <gamemd.exe> - Bobingabout - 08.09.2006 ok, so its not the first, but it could have been. i could have released it the day 1.08 was released, its been ready for 4 years, however, i want to make sure 0.4.2.1 is completly bug free, because it will be the last release for a long time. so when the RP is released with new colours support, R:ROTC will be ready for it, without even requiring an update. that is assuming the next RP doesn't break anything else. anyway, the colours are done. RE: Patching extra functionality into <gamemd.exe> - Hunt7s - 08.09.2006 The mod is released in 0.42 version, there will be more releases as we get more stuff done, we are not hasty, we have been on the go with this mod for more than 4years, (lasting longer than DeeZire so far lol), changing the mod to fit the new technology that has come out for the game, and going with almost all new inivations. This has kept our mod fresh, and still afloat through our bad years, and big problems... but we do not talk about those times any more. So you see we do what we can, as we cannot do any more, we are only 2, both drifting away from it before it has been compleated, and loosing drive as no assistance.. But no one out there is getting new memebers, so its a strugle for us all. Any ways, new stuff that VK and PD are putting in is good. We know about what is getting put in as we have been there for PD from the start of things, and have talked to him allot. So its worth trying to predict what we need to do, and get it done before its there to be used, so people can use it as soon as its complete. I know your all pissed off with our mod, so ill shut up and let you lot make your own decisions about us both. Over and Out... RE: Patching extra functionality into <gamemd.exe> - ZombyDragon - 08.09.2006 Were not pissed off at the mod, were pissed off at bobbing about for bringing it up every post or two. (Special when he says stuff like "I require no less then" "I need" "This is important to my mod" ect) But now we need to get back on topic. RE: Patching extra functionality into <gamemd.exe> - VK - 08.09.2006 New tag: AACombat=[bool]. Can be applied only to AircraftTypeClass. Allowing AircraftClass attack any air units (such as JUMPJET, ZEP) Quote:so, simple question:Later. RE: Patching extra functionality into <gamemd.exe> - Bobingabout - 08.09.2006 CnCVK Wrote:New tag: AACombat=[bool].cool |