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Patching extra functionality into <gamemd.exe> - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Inject the Battlefield (https://forums.renegadeprojects.com/forumdisplay.php?fid=60) +--- Forum: Ares General Discussion (https://forums.renegadeprojects.com/forumdisplay.php?fid=19) +--- Thread: Patching extra functionality into <gamemd.exe> (/showthread.php?tid=16) Pages:
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RE: Patching extra functionality into <gamemd.exe> - Bobingabout - 22.08.2006 I'll probably do remapable tesla and call it lestech although thats what the laser and tesla in the same weapon is suposed to be. RE: Patching extra functionality into <gamemd.exe> - VK - 22.08.2006 Quote:I'll probably do remapable tesla and call it lestech  although thats what the laser and tesla in the same weapon is suposed to be.Yes. It can be, without any Quote:"housecolor-10, housecolor+100, transparent" RE: Patching extra functionality into <gamemd.exe> - TheMan - 26.08.2006 pd i just have a question, "Fix: SuperAnims now work for custom SW", well i still dont work, i tried it before and Allied General to and it did not work, now when RP even alow weather clones i think it should be fixed soon there are many cool chinese sw models but snice they are hardcoded they are no use RE: Patching extra functionality into <gamemd.exe> - VK - 26.08.2006 Quote:pd i just have a question, "Fix: SuperAnims now work for custom SW", well i still dont work, i tried it before and Allied General to and it did not work, now when RP even alow weather clones i think it should be fixed soonI saw it, too And good news about laser size tags When I tried it early, I did not see fake exit from loop RE: Patching extra functionality into <gamemd.exe> - Bobingabout - 27.08.2006 that green 1 looks totally awsome. whats with all the crates? RE: Patching extra functionality into <gamemd.exe> - ZombyDragon - 27.08.2006 Some people like half a million crates Anyways, those look interesting but would be useless with some transparency to blend it... otherwise it looks like a ms paint job. RE: Patching extra functionality into <gamemd.exe> - VK - 27.08.2006 Quote:whats with all the crates?It's my debug rules: *Many crates (Many money) *One stupid map with river in the middle *I - Allied, enemy always - Soviet/Yuri (I not need build defense) *I have Nuke SW at Power plant *I have LStorm SW at Barracks Quote:Anyways, those look interesting but would be useless with some transparency to blend it... otherwise it looks like a ms paint job.Go and do it now if you want transparency, blend However it have color problem (the left laser are using original color  calculating: color /= 2) RE: Patching extra functionality into <gamemd.exe> - pd - 27.08.2006 rofl @ lasers, it looks really cool the SuperAnims work partially, there are errors in it I didn't figure yet, but I'll look into them again RE: Patching extra functionality into <gamemd.exe> - VK - 27.08.2006 Quote:rofl @ lasers, it looks really coolIt's have problem with colors... I wait exe from you to add LaserWidth tag RE: Patching extra functionality into <gamemd.exe> - TheMan - 30.08.2006 so, how is it going with the laser size? RE: Patching extra functionality into <gamemd.exe> - VK - 30.08.2006 I wait EXE from PD ...and I test some stuffs At least I will add LaserWidth=[int] But problems with color: original - the left laser is very black RE: Patching extra functionality into <gamemd.exe> - pd - 30.08.2006 you don't have to wait for my stuff.. it's gonna take a while, besides i'll be away one week from sunday on. I got the exe merger done already, so feel free to hack funny things as long as you don't modify any SW stuff. I'll send you my current gamemd.exe now, the SWs are NOT DONE YET and please don't continue working on them... RE: Patching extra functionality into <gamemd.exe> - VK - 31.08.2006 Ok... however I all research some things about ParaDrop RE: Patching extra functionality into <gamemd.exe> - TheMan - 04.09.2006 have you locked into the stolen tech code yet? and superanims? RE: Patching extra functionality into <gamemd.exe> - VK - 05.09.2006 Stolen code near Prerequisite so, when I will done "NegativePrerequisite" I will do it,too. |