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Patching extra functionality into <gamemd.exe> - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Inject the Battlefield (https://forums.renegadeprojects.com/forumdisplay.php?fid=60) +--- Forum: Ares General Discussion (https://forums.renegadeprojects.com/forumdisplay.php?fid=19) +--- Thread: Patching extra functionality into <gamemd.exe> (/showthread.php?tid=16) Pages:
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RE: Patching extra functionality into <gamemd.exe> - Blade - 19.08.2006 Who ya gonna call? Looks like the beam from the Ghostbuters weapon...just be careful not to get slimed. RE: Patching extra functionality into <gamemd.exe> - TheMan - 19.08.2006 pd you should add a other code to the electro bolt, like how mutch it should zigzag RE: Patching extra functionality into <gamemd.exe> - pd - 19.08.2006 thought about that already, I'll be experimenting with it sooner or later RE: Patching extra functionality into <gamemd.exe> - VK - 19.08.2006 Good work, PD! I added 16-Bit SHP code and it's work However it's have limitations now, because I use only one blitter: BlitTrans<unsigned short> Now you can use it as SHPs which not remappable and transparent. For GUI elements, Sidebar, cameos. RE: Patching extra functionality into <gamemd.exe> - pd - 19.08.2006 well, palette-indepence on sidebar or cameos is PWNSOME! nicely done if you have things finished, please send me your changes via email if possible, I want to send Marshall the exe tomorrow morning. this means: 1.08 will also add customizable EBolt colors. also - since the former "surprise" feature a.k.a. Bounty logic isn't a surprise anymore - there's gonna be a cool surprise I just added. trust me, many people are gonna like it @CnCVK: I hope you can send me some exe changes you made for new features. if not, nevermind, I'll code a new exe merger soon so you don't have to note down everything you changed. RE: Patching extra functionality into <gamemd.exe> - Bobingabout - 20.08.2006 PD, just out of curiocity, currently its impossable to have IsElectricBolt and IsLaser both on the same weapon, is it possible to allow drawing of laser and tesla on the same weapon? BTW, looks awsome! RE: Patching extra functionality into <gamemd.exe> - pd - 20.08.2006 it might be, the game leaves the special weapon effects alone once it finds one RE: Patching extra functionality into <gamemd.exe> - Bobingabout - 20.08.2006 really, i remember it doing an IE... but that was almost 4 years ago. RE: Patching extra functionality into <gamemd.exe> - pd - 20.08.2006 lol, I might be wrong, too... you could try if it gives an IE, attach it. RE: Patching extra functionality into <gamemd.exe> - ZombyDragon - 20.08.2006 That would be an awsome effect Another idea, would remap electro bolts work? It would go well with IsHouseColor= on lasers. RE: Patching extra functionality into <gamemd.exe> - Vinifera7 - 20.08.2006 Hmm.. that's an interesting idea. It's awesome that you got 16-bit GUI elements to work, CnCVK. RE: Patching extra functionality into <gamemd.exe> - pd - 20.08.2006 good idea on the remaps for ebolts. it shouldn't be that of a problem but how to do that? IsHouseColor1=yes, IsHouseColor2=yes and IsHouseColor3=yes ? RE: Patching extra functionality into <gamemd.exe> - Bobingabout - 20.08.2006 I'd just go for IsHouseColor=yes and do the rest with maths, making each of the 3 beams a sligtly different brightness.(like the effect on the laser beam where the outer beam is lighter) RE: Patching extra functionality into <gamemd.exe> - VK - 20.08.2006 Quote:Hmm.. that's an interesting idea.In the future I will write more blitters  , so it can be used everywhere. BTW, if you use 16-bit shp as image for building , it's work but when you use force shield on building it will show normal (without any color effects) @PD I have not finished some stuffs and have not  tested it - MenuColors - 16-Bit SHP - Info dialog page RE: Patching extra functionality into <gamemd.exe> - pd - 20.08.2006 k, then that's not gonna be included in 1.08 yet |