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Patching extra functionality into <gamemd.exe> - Printable Version

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+--- Thread: Patching extra functionality into <gamemd.exe> (/showthread.php?tid=16)



RE: Patching extra functionality into <gamemd.exe> - Blade - 19.08.2006

Who ya gonna call? Looks like the beam from the Ghostbuters weapon...just be careful not to get slimed.


RE: Patching extra functionality into <gamemd.exe> - TheMan - 19.08.2006

pd you should add a other code to the electro bolt, like how mutch it should zigzag


RE: Patching extra functionality into <gamemd.exe> - pd - 19.08.2006

thought about that already, I'll be experimenting with it sooner or later


RE: Patching extra functionality into <gamemd.exe> - VK - 19.08.2006

Good work, PD!
I added 16-Bit SHP code and it's workSmile
However it's have limitations now, because I use only one blitter:
BlitTrans<unsigned short>
Now you can use it as SHPs which not remappable and transparent.
For GUI elements, Sidebar, cameos.


RE: Patching extra functionality into <gamemd.exe> - pd - 19.08.2006

well, palette-indepence on sidebar or cameos is PWNSOME! Smile

nicely done
if you have things finished, please send me your changes via email if possible, I want to send Marshall the exe tomorrow morning.

this means:
1.08 will also add customizable EBolt colors.
also - since the former "surprise" feature a.k.a. Bounty logic isn't a surprise anymore - there's gonna be a cool surprise I just added.
trust me, many people are gonna like it Smile

@CnCVK:
I hope you can send me some exe changes you made for new features.
if not, nevermind, I'll code a new exe merger soon so you don't have to note down everything you changed.


RE: Patching extra functionality into <gamemd.exe> - Bobingabout - 20.08.2006

PD, just out of curiocity, currently its impossable to have IsElectricBolt and IsLaser both on the same weapon, is it possible to allow drawing of laser and tesla on the same weapon?

BTW, looks awsome!


RE: Patching extra functionality into <gamemd.exe> - pd - 20.08.2006

it might be, the game leaves the special weapon effects alone once it finds one


RE: Patching extra functionality into <gamemd.exe> - Bobingabout - 20.08.2006

really, i remember it doing an IE... but that was almost 4 years ago.


RE: Patching extra functionality into <gamemd.exe> - pd - 20.08.2006

lol, I might be wrong, too...

you could try Wink
if it gives an IE, attach it.


RE: Patching extra functionality into <gamemd.exe> - ZombyDragon - 20.08.2006

That would be an awsome effect Smile

Another idea, would remap electro bolts work? It would go well with IsHouseColor= on lasers.


RE: Patching extra functionality into <gamemd.exe> - Vinifera7 - 20.08.2006

Hmm.. that's an interesting idea.

It's awesome that you got 16-bit GUI elements to work, CnCVK.


RE: Patching extra functionality into <gamemd.exe> - pd - 20.08.2006

good idea on the remaps for ebolts.
it shouldn't be that of a problem but how to do that?
IsHouseColor1=yes, IsHouseColor2=yes and IsHouseColor3=yes ?


RE: Patching extra functionality into <gamemd.exe> - Bobingabout - 20.08.2006

I'd just go for IsHouseColor=yes and do the rest with maths, making each of the 3 beams a sligtly different brightness.(like the effect on the laser beam where the outer beam is lighter)


RE: Patching extra functionality into <gamemd.exe> - VK - 20.08.2006

Quote:Hmm.. that's an interesting idea.
It's awesome that you got 16-bit GUI elements to work, CnCVK.
In the future I will write more blitters  Wink,
so it can be used everywhere.
BTW, if you use 16-bit shp as image for building ,
it's work but when you use force shield on building it will show normal (without any color effects)
@PD
I have not finished some stuffs and have not  tested itSmile
- MenuColors
- 16-Bit SHP
- Info dialog page


RE: Patching extra functionality into <gamemd.exe> - pd - 20.08.2006

k, then that's not gonna be included in 1.08 yet Wink