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Patching extra functionality into <gamemd.exe> - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Inject the Battlefield (https://forums.renegadeprojects.com/forumdisplay.php?fid=60) +--- Forum: Ares General Discussion (https://forums.renegadeprojects.com/forumdisplay.php?fid=19) +--- Thread: Patching extra functionality into <gamemd.exe> (/showthread.php?tid=16) Pages:
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RE: Patching extra functionality into <gamemd.exe> - VK - 13.08.2006 Quote:YR + Alpha =Not right. However we can make own blitter for any transparent value. Quote:I really don't know what WW's problem was (assuming they used Direct3D). YR NOT use Direct3D at ALL! It use Direct Draw. Quote:anyway, the possibility of having 16 bit shps is exilaratingIt will show normal. Quote:Does RockPatch allow for disabling of the new GUI slidersYes. You can use ShowTechLevelSlider=yes/no for TechLevel Slider Quote:I tried negative damage and the attacked unit was healed!Yes. It's used in many mods. RE: Patching extra functionality into <gamemd.exe> - pd - 13.08.2006 though, why does the YR box say (under "system requirements") that you need Direct3D as a 3D-accelerator?!?!? but true, YR doesn't use any D3D imports EDIT: YEAY! this post is 1337 RE: Patching extra functionality into <gamemd.exe> - VK - 13.08.2006 Quote:though, why does the YR box say (under "system requirements") that you need Direct3D as a 3D-accelerator?!?!?It's error Quote:but true, YR doesn't use any D3D importsIt's not shown anything. I can write app WITHOUT any imports RE: Patching extra functionality into <gamemd.exe> - ZombyDragon - 13.08.2006 I think the thing with negitive damage IEs was for cross-types. Like a machanic. RE: Patching extra functionality into <gamemd.exe> - VK - 14.08.2006 About laser size once again Laser is only lines which draw with special coordinates. maybe try to write anything like: for (int i = 0; i < laser_size; i++) {   temp_surface.DrawLine(Start.x + i, Start.y + i, End.x + i, End.y + i, color); } I will try it RE: Patching extra functionality into <gamemd.exe> - pd - 15.08.2006 yes, I believed it should look kinda like that. the only problem could be the color and well the coordinates. so you could make it draw the two(?) outer colors first, then loop the central color using your looping code, and then draw the second outer colors. it should be possible. RE: Patching extra functionality into <gamemd.exe> - VK - 15.08.2006 Firstly we can do simplest variant: without outer colors RE: Patching extra functionality into <gamemd.exe> - Vinifera7 - 15.08.2006 It might be more useful if instead of having the repair weapon logic only target unit types (when on a vehicle) and infantry types (when on an infantry), it could be made to target specific ARMOR types. This way any variations such as a Mechanic would be feasable. RE: Patching extra functionality into <gamemd.exe> - VK - 15.08.2006 Good news, people! I try to make plane with non-helicopter-style. some good results: (But it work only when plane fly up, when plane sits down it's not working RE: Patching extra functionality into <gamemd.exe> - Saberhawk - 15.08.2006 YR uses DirectDraw, not Direct3D AFAIK. DirectDraw is basically an API that hooks into Direct3D to do accelerated 2D graphics, so a Direct3D compatible graphics card would be required. RE: Patching extra functionality into <gamemd.exe> - ZombyDragon - 16.08.2006 Lookin good Did my sugestions on PPM about aircraft help? Or did you do something else? RE: Patching extra functionality into <gamemd.exe> - VK - 16.08.2006 Quote:Lookin goodYes. Only when it plane fly up. Quote:YR uses DirectDraw, not Direct3D AFAIK.Yes. Quote: into Direct3D to do accelerated 2D graphics, so a Direct3D compatible graphics card would be required.No. YR NOT USE ANY accelerations at all RE: Patching extra functionality into <gamemd.exe> - pArtizAn - 17.08.2006 2CnCVK&pd Will there a tiberium deaths in RP1.09? This is when infantry dies on the tiberium I know that you know this RE: Patching extra functionality into <gamemd.exe> - VK - 17.08.2006 @pArtizAn   Maybe. I added "Info" dialog in options menu (only for fun ) RE:  Patching extra functionality into <gamemd.exe> - pArtizAn - 17.08.2006 CnCVK Wrote:@pArtizAnPlease make it! It's very important for my mod! |