The following warnings occurred: | |||||||||||||||
Warning [2] Undefined property: MyLanguage::$archive_pages - Line: 2 - File: printthread.php(287) : eval()'d code PHP 8.2.24 (Linux)
|
Patching extra functionality into <gamemd.exe> - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Inject the Battlefield (https://forums.renegadeprojects.com/forumdisplay.php?fid=60) +--- Forum: Ares General Discussion (https://forums.renegadeprojects.com/forumdisplay.php?fid=19) +--- Thread: Patching extra functionality into <gamemd.exe> (/showthread.php?tid=16) Pages:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
|
- Stardark - 25.08.2005 yes, but nobody gived me an answer, does it works too on RA2? - FS-21 - 25.08.2005 Your question was answered few days ago by pd & is NO... PaD,Aug 20 2005, 12:29 PM Wrote:Quote:Required game version:? Yuri's Revenge v1.001That's what the DL page says... isn't that clear? - Stardark - 26.08.2005 ohw, i didn't that was the answer srry - Bobingabout - 26.08.2005 reason being that its a completly different exe, let alone version. so theres A LOT thats different between RA2 and YR. so it would require completly re-doing the patch. easier just to stick to the latest version, IE YR 1.001. we were compairing the exes before to see if we could find out why the BaseUnit= tag was only reading 3, to see what was added to make YR do 3 where RA2 only did 2. we couldn't really tell because the code was completly different. but jonwil helped PD with it anyway. - Piscinex - 27.08.2005 It's because it's a mod-centered project: it's about giving modders extra power. What modder would use the original RA2? It has fewer options than YR. It may be a little more popular with players (and not quite as cripplingly imbalanced as YR) but that's somewhat irrelevant to a mod-maker I suspect (you can make your own balance in your own mod). Anyway astonishing work PaD, best of luck should you resume it. - Bobingabout - 30.08.2005 if he doesn't come back, someone will eventually take over. PD has released his database to make it easier for others to hack. - Bobingabout - 05.09.2005 "Everybody's dead Dave!" - pd - 05.09.2005 erm yes? I'm having a break from hacking, so it's no surprise there's no discussion here. - Bobingabout - 05.09.2005 last time you "Vanished", people were still talking in here... but it seems like the entire Forum is dead, not just this topic. - DCoder - 05.09.2005 So what do you suppose we should talk about, now that the patch development is on hold? Newbs/n00bs don't know about this forum, and us oldbies know pretty much everything we need to. You could always go to ModEnc and add/edit info to it... - pd - 05.09.2005 @Bobing: Last time I "vanished" wasn't announced and my disappearance was a mystery @DCoder: Hm you think the patch stuff shall be added to the ModEnc? Or what did you think of? - DCoder - 05.09.2005 ModEnc can host any modding related information. There already is a separate category for the patch, so I think posting all those tutorials you bundle in the help file on ModEnc would be only logical. - Guest - 05.09.2005 I disagree. Keep the RP help file separate - that way you only have to update the help file and not the modenc info too. Modenc could have a page dedicated to explaining to newbs what the RP is all about, and where the help file can be downloaded from. - DCoder - 05.09.2005 I didn't mean to ditch the RP help file, I meant keeping that info at ModEnc is also a good option, as it is easier to update ModEnc than to force all of you to redownload the help file when something in it gets changed. - pd - 05.09.2005 The RockPatch Help is going to be online soon anyway, so that wouldn't be a big problem. I could just copy-and-paste stuff. |