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A few more positions to be filled - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Strategy X Hostees (https://forums.renegadeprojects.com/forumdisplay.php?fid=21) +--- Forum: Whiteboy's Rules (https://forums.renegadeprojects.com/forumdisplay.php?fid=29) +--- Thread: A few more positions to be filled (/showthread.php?tid=233) |
A few more positions to be filled - (XT*Chris*TX) - 30.06.2005 I would make you a map, but I don't know how to add new buildings. A few more positions to be filled - Blaze - 01.07.2005 :blink: A few more positions to be filled - Nuclear - 01.07.2005 Ever heard of loading the RulesMD.ini into a map? A few more positions to be filled - DCoder - 01.07.2005 Quote:Ever heard of loading the RulesMD.ini into a map?Yes. Worst idea ever. Just extract the *md.ini files from the mod's mixes, and also extract all "mix-inside-a-mix" mixes. A few more positions to be filled - (XT*Chris*TX) - 02.07.2005 DCoder Wrote:How? It's all bottled up inside XCC ML.Quote:Ever heard of loading the RulesMD.ini into a map?Yes. Worst idea ever. Just extract the *md.ini files from the mod's mixes, and also extract all "mix-inside-a-mix" mixes. A few more positions to be filled - Whiteboy - 03.07.2005 Run the mod's launcher, this will cause it to extract the raw files to the RA2 folder. Minimize the game (or with some mods, exit the game and choose not to deactivate the mod) and go to the RA2 folder. Lap up the goodies. But I would not do this right now - certain structure names have changed for the next Beta (Beta 5). Nice title BTW... are you depressed or something? |