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Rock Patch 1.10 Preview - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Inject the Battlefield (https://forums.renegadeprojects.com/forumdisplay.php?fid=60) +--- Forum: Old RockPatch Discussions (https://forums.renegadeprojects.com/forumdisplay.php?fid=59) +--- Thread: Rock Patch 1.10 Preview (/showthread.php?tid=709) |
RE: Rock Patch 1.10 Preview - TheMan - 01.04.2007 I know no request but I saw this in the wishlist. -Make so a vehicle can spawn other vehicles and infantry, not just aircraft Many would love this, it would be awsome. RE: Rock Patch 1.10 Preview - Nighthawk - 02.04.2007 Also, asking what Holy Master asked earlier, does the custom sonic beam allow you to create TS-style sonic weapons (i.e. a continuous beam), or does it just allow you to alter the properties of the sonic wave (i.e. RA2-style sonic weapon)? Edit: forgot '?' RE: Rock Patch 1.10 Preview - VK - 02.04.2007 Quote:Also, asking what Holy Master asked earlier, does the custom sonic beam allow you to create TS-style sonic weapons (i.e. a continuous beam), or does it just allow you to alter the properties of the sonic wave (i.e. RA2-style sonic weapon)?I don't know, because: 1) I still don't start to code RP 1.10. 2) I still don't research this item. When I start do sonic beams, I will write about it and show resuts. RE: Rock Patch 1.10 Preview - zhaihs - 03.04.2007 www---welcome,wish,wait a great new version RE: Rock Patch 1.10 Preview - VK - 03.04.2007 However, the great version is RPCE RE: Rock Patch 1.10 Preview - BaRaKa_ - 03.04.2007 ...so far, yes, RPCE is the best. RE: Rock Patch 1.10 Preview - Nighthawk - 03.04.2007 CnCVK Wrote:Quote:Also, asking what Holy Master asked earlier, does the custom sonic beam allow you to create TS-style sonic weapons (i.e. a continuous beam), or does it just allow you to alter the properties of the sonic wave (i.e. RA2-style sonic weapon)?I don't know, because: I remember some time ago you reenabled the continuous sonic beam, and had a screenshot of it. I think the tag was something along the lines of IsTSSonic=yes/no, however, I don't think it made it into the released version. Edit: Found it: Link Although I could have sworn it was more translucent in TS. RE: Rock Patch 1.10 Preview - VK - 04.04.2007 Quote: remember some time ago you reenabled the continuous sonic beam, and had a screenshot of it. I think the tag was something along the lines of IsTSSonic=yes/no, however, I don't think it made it into the released version.I remember about it, but this is only in debugger tests RE: Rock Patch 1.10 Preview - Bobingabout - 04.04.2007 oh yer, can you add these to the 4th side stuff? AlliedAdvancedPower= & ThirdAdvancedPower= & FourthAdvancedPower=, you can just call it "Advanced Power" on your list, lol. also, i'd really like to see you revive GDIPowerTurbine=GAPOWRUP. theres suposed to be a AIUseTurbineUpgradeProbability=, but it doesn't seem to do anything. if you did revive it, then AlliedPowerTurbine= would be acceptable, like you did SovietAdvancedPower=, and then maybe also SovietPowerTurbine=, ThirdPowerTurbine= and FourthPowerTurbine=. AIUseTurbineUpgradeProbability= seems to me like a global "Should i build a power turbine or build a new power plant?" decision, rather than for a specific side. RE: Rock Patch 1.10 Preview - VK - 04.04.2007 I will look into your idea. |