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Renegade Projects Network Forums
Super Weapons in 1.09 - Printable Version

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+--- Thread: Super Weapons in 1.09 (/showthread.php?tid=422)

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RE: Super Weapons in 1.09 - Vinifera7 - 28.09.2006

If that worked properly in all situations without side effects, don't you think we'd be doing it?


RE: Super Weapons in 1.09 - 4StarGeneral - 30.10.2006

Well if we're going that far, I'd have to say Chronosphere, Genetic Mutator, and Iron Curtain are most important. (Hmm. I wonder if you would be able to differentiate between mutations on other weapons with a clone?)Big Grin
And the iron curtain would be a good thing to be able to put on weapons, at least for support.


RE: Super Weapons in 1.09 - wthigon - 30.10.2006

I think you (CnCVK) should try to fix the bugs in the current rock patch, after that talk about 1.09 super weapons.

Just a suggestion not a demand or anything like that.


RE: Super Weapons in 1.09 - Nighthawk - 30.10.2006

CnCVK Wrote:In SIDEC*.MIX better?
In Tiberian Sun that method was used for side-specific cameos of shared units and structures (Tiberium Silo, Refinery, Sensor Array etc.), that method doesn't work in RA2, so enabling it would be great.


RE: Super Weapons in 1.09 - Dracaveli - 01.11.2006

BaRaKa_ Wrote:@CnCVK: GeneticConverter, of course !LOL

@Vinifera7:
[SPYP]
....
Sensors=yes
SensorsSight=255
=> spy plane will reveal ALL cloaked units on the map ( unless they are under shroud ).
Of course, a smaller SensorsSight= will reveal only cloaked units in the area...

Sounds like he wants the "sonar pulse" back in, which wouldnt be that bad if it was excatly as is, but then a swimming spy.shp frames would be needed... i would like it though since it brings into play more use of navy seals or other creative ideas for defense against sea-born spies


RE: Super Weapons in 1.09 - Blade - 01.11.2006

What english dictionary is 'ipotetic' from, I can't find any authoritative reference to the word online. Is this a word that is in the process of being assimilated into english from another language or something (like uber)?


RE: Super Weapons in 1.09 - Nighthawk - 02.11.2006

It's probably a very fractured form of 'hypothetical'.


RE: Super Weapons in 1.09 - yangqs - 03.11.2006

I like RP1.08SE very much
I think a lot ......
Should be say after collation of data


RE: Super Weapons in 1.09 - BuddaBoy - 04.11.2006

I would have to agree with Wthigon, fix current issues the patch and then look onto bigger things.


RE: Super Weapons in 1.09 - yangqs - 24.11.2006

I want to add a  Sub-Building SuperWeapon,this SuperWeapon  Can strengthen  Damage  of Primary or Secondary for any Building.