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News on progress - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Strategy X Hostees (https://forums.renegadeprojects.com/forumdisplay.php?fid=21) +--- Forum: Whiteboy's Rules (https://forums.renegadeprojects.com/forumdisplay.php?fid=29) +--- Thread: News on progress (/showthread.php?tid=242) |
RE: News on progress - Whiteboy - 29.04.2006 I also tested the AI out for a long time today. Nuke - I'm impressed. I couldn't stop playing BTW wthigon, those War Wagons can deploy into Cluster Nuke Silos... those huge things that can usually only be built after building a Reinforcements Beacon (there seems to be a bug with the AI, it can currently use those Silos from the start, making for a very explosive match). All in all, the 3 sides built up huge bases with loads of varied forces. I only died late-game because the AI was fighting each other for ages Nucl34r, I'll make a new thread regarding the AI. RE: News on progress - Whiteboy - 12.05.2006 Update: the Eurofighter Typhoon is now complete. I changed its weapon to something I call the Terrasonic Blast. Basically, the Typhoon deploys a slow travelling missile which homes in on the enemy, and upon impact, emits the loudest and most disruptive sonic blast imaginable - instant destruction in a wide radius. Basically did the same as the old cluster nuke weapon in terms of damage - but I wanted the Typhoon to have a unique weapon, and now it does. A screenie won't really do it justice - but releasing the Beta will. Soon people... RE: News on progress - particle - 12.05.2006 Terrasonic blast, eh? sounds like a glorified earthquke warhead to me (Don't cut me out of the will, I'm j/k!!) RE: News on progress - DCoder - 13.05.2006 How many times will I have to remind you about that Egypt egg before you get your testers to work on it? RE: News on progress - Whiteboy - 13.05.2006 This many *stretches arms wide apart* Nah, I'll say it now: In Allied mission 4, Egypt, unmodded or not.. there is an easter egg to be found. Move a unit onto all 3 indicated spots in this pic: And something happens. I haven't got the foggiest idea what - I haven't tried it myself yet. RE: News on progress - Guest - 15.05.2006 You get three T-Rex under your control, when entering these 3 spots. RE: News on progress - Whiteboy - 17.05.2006 A small update: I have fixed the Euforighter and Cluster Nuke IE bug, and, I've fixed an issue where the Reinforcements Beacon could not be disabled even when supers were switched off. *W00t* Three T-Tex eh? Pretty handy I suppose, given that the T-Rex in WR is quite strong... RE: News on progress - Dark-Assasin - 21.05.2006 Also prob they cannot be mind controlled? I think that is usually the best benefit, or maybe the AI doesnt auto attack them. or they could just be normal to pickoff the Yuri troops he sends down in the transports. RE: News on progress - Whiteboy - 21.05.2006 A small update: I have fixed the non-working tags for the Powers Divided modes, so now each country should actually have it's designated things changed - e.g. all infantry faster, all vehicles more expensive etc. I'll just go ahead and post the exact code used in all of these modes - as you can see, Firepower= had to be replaced so I used ROF accordingly. This is as final as I would *like* it to be. Hopefully it's fair, and of course, it will need some testing in the Beta Code: ;********************************** Now all that remains is finishing Survival mode, and Nuclear finishing that AI... which should take him about 5 seconds, when he's in the mood "Then it's Beta time, baby!" *tries to sound universally cool and appealing* RE: News on progress - hopalongtom - 21.05.2006 Yay a final BETA, then we can all play the game when you have finished making sure there are no bugs left (at least any bugs that are possible to get rid of). RE: News on progress - Whiteboy - 24.05.2006 WR is actually a mod that has probably the fewest bugs that I've ever seen in a YR mod. I'm very careful (and thus a little slow) about testing and checking for errors. Just some background info there There remains just about zero bugs right now. We'll see what the Beta testers can find... RE: News on progress - Dark-Assasin - 24.05.2006 Does that mean you sent out the beta? RE: News on progress - hopalongtom - 25.05.2006 Hopalongtom reporting for testing Sir. *Salutes* RE: News on progress - Nuclear - 26.05.2006 I have that coding of the AI done by now. Since you only have to make the AI build that airbase. And maybe you should check the codes of the Mobile War Factory... Since that one is bugging me that soviets build it RE: News on progress - Whiteboy - 29.05.2006 Nuke's just informed me that he has fixed the issue with the Soviets being able to use the Mobile War Factory. The AI also now builds the airbases - Nuke told me that the AI kicked his ass with Eurofighters. |