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DROPSHIP in YR - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Inject the Battlefield (https://forums.renegadeprojects.com/forumdisplay.php?fid=60) +--- Forum: Old RockPatch Discussions (https://forums.renegadeprojects.com/forumdisplay.php?fid=59) +--- Thread: DROPSHIP in YR (/showthread.php?tid=403) |
RE: DROPSHIP in YR - VK - 31.08.2006 OK... I will done my method Quote:Personally I'd rather there be some kind of flag to enable dropship delivery in the teamtype or taskforce rather than just a special number. There would always be a chance that someone would use that number accidentally in a map if they made and deleted a lot of taskforces while working on the map.If map not use DropShipLoadout all will work perfectly Quote:Can taskforces use letters? If so [RP000001], [RP000002], ect would work.I not test it and it's not really need now, IMO. RE: DROPSHIP in YR - Guest - 31.08.2006 maybe it is too early to ask this, but will there be any way to disallow choosing some units for dropship loadout? i think it should be customisable by modders which units are and which aren't allowed and if the dropship loadout itself is allowed (maybe make some sort of an extra ini file which would say which maps allow it? or a global tag?) RE: DROPSHIP in YR - VK - 31.08.2006 Do you know about  StartingDropships= AllowableUnits= AllowableUnitMaximums=? RE:  DROPSHIP in YR - Vinifera7 - 01.09.2006 Quote:maybe it is too early to ask this, but will there be any way to disallow choosing some units for dropship loadout? i think it should be customisable by modders which units are and which aren't allowed and if the dropship loadout itself is allowed (maybe make some sort of an extra ini file which would say which maps allow it? or a global tag?)The Dropship Loadout is residual unused code from TS, so yeah, there are already facilities that allow modders to do this, as VK has pointed out. RE: DROPSHIP in YR - Guest - 01.09.2006 ok, didn't know that RE: DROPSHIP in YR - Blade - 02.09.2006 With the extra space available on the screen, would it be possible to have up to 4 reinforcements now or does the game not know how to handle a 4th load screen graphic? RE: DROPSHIP in YR - VK - 02.09.2006 Quote:With the extra space available on the screen, would it be possible to have up to 4 reinforcements now or does the game not know how to handle a 4th load screen graphic?Game handling only 3 different images; I want to add more sidebar tabs. I think it's simple change some numbers RE: DROPSHIP in YR - ZombyDragon - 03.09.2006 Can something relating to dropships be assumed a 1.09 feature? Or are you simply looking around and learning? RE: DROPSHIP in YR - Nighthawk - 03.09.2006 Quote:I want to add more sidebar tabsI'm assuming that's to split it into vehicles and infantry, there's not much else you can put there. RE: DROPSHIP in YR - VK - 03.09.2006 Don't know.... If I fix a input problem in DropShipLoadout, it's come. All work fine only after game start RE: DROPSHIP in YR - ZombyDragon - 04.09.2006 What is the bug exactly? (There aint nothing I can do to help, but I still like knowing) RE: DROPSHIP in YR - VK - 05.09.2006 First bug was fixed already and now you can use 11111111, 11111112,11111113 TaskForces. So DropShips can be in 1.09! RE: DROPSHIP in YR - Bobingabout - 05.09.2006 i think R:ROTC AI uses those taskforces... (i came up with my own numbering system 4 years ago, that is an allied taskforce in R:ROTC.) RE: DROPSHIP in YR - Renegade - 05.09.2006 We have acknowledged the aforementioned information and will faithfully ignore it to serve the greater good. Seriously, bob. TOUGH LUCK. RE: DROPSHIP in YR - ZombyDragon - 05.09.2006 Glad to hear it Sorry about being so blunt, but would you be willing to make a SW version of the function? |