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Good Mod - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Strategy X Hostees (https://forums.renegadeprojects.com/forumdisplay.php?fid=21) +--- Forum: Whiteboy's Rules (https://forums.renegadeprojects.com/forumdisplay.php?fid=29) +--- Thread: Good Mod (/showthread.php?tid=237) Pages:
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Good Mod - hopalongtom - 09.11.2005 I don't mind deleteing the one I got off RADEN, (not to be disrespectfull) but I don't know why, is there a reason to delete version 1.0. Also will Yuri get a proper flag (because he has got a proper logo) or will he still be using the rubishy light post SHP. Good Mod - Whiteboy - 10.11.2005 Flags are being made by none other than gamemate. He's doing the 3 of them - Allied, Soviet and Yuri. They will look damn good, I can assure you of that ![]() The reason to delete it is it's crappy ![]() ![]() Good Mod - Nuclear - 10.11.2005 V1.0 got these CO-OP campaigns, who i really like ![]() Good Mod - hopalongtom - 10.11.2005 Is version 1.5 going to have a mode that play simeler to version 1.0 because version 1.0 is still pretty sweeet. Good Mod - Whiteboy - 10.11.2005 @nucl34r14: believe it or not, I kinda "accidentally" had the co-op campaigns. They are very untidy and they cause internal errors a lot. I removed that game mode from version 1.5... Version 1.5's game modes are split in two. The first, called "cross-tech" modes, are basically version 1.0's general premise - you can eventually, after teching up a lot, get access to different country's things and even other faction's things. Then there are "normal" modes which are basically non-cross-tech - they don't have the option of getting other country's things etc. For both modes, the 5 "super-secret" things are accesable by constructing a mega-expensive, disableable "Reinforcements Beacon". But in cross-tech modes it's easier to get the secret stuff, since building things from all 3 factions (e.g. all 3 barracks) also gets you access to some secret stuff. In non-cross-tech modes, it is still possible to get secret stuff without a Reinforcements Beacon, but it's much harder as you'll ahve to capture many things from your enemies, e.g. you will have to have all 3 Armageddon Engines, etc. etc. and some things aren't even capturable. In short, you can play WRV1.5 as a spammy n00b, as an uber-1337 haxor, or anywhere in between, so hopefully there's something for everyone in it ![]() By the way, I believe I made a post about the game modes with a screenshot. In the "Mod Progress" topic it was, I believe. Can't remember exactly - search for it yourself ![]() Good Mod - hopalongtom - 10.11.2005 Yeh you did mention about differnt game modes somewhere else but not in this much detail. I'm really looking forward to 1.5 now! |