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Smarter Target Acquisition - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Inject the Battlefield (https://forums.renegadeprojects.com/forumdisplay.php?fid=60) +--- Forum: Ares General Discussion (https://forums.renegadeprojects.com/forumdisplay.php?fid=19) +--- Thread: Smarter Target Acquisition (/showthread.php?tid=2047) Pages:
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RE: Smarter Target Acquisition - DCoder - 08.11.2011 I'm curious, how do you plan to distribute your changes? RE: Smarter Target Acquisition - XTF - 08.11.2011 As an 'optional' update, part of my current update for RA2. RE: Smarter Target Acquisition - Nighthawk - 09.11.2011 But won't that split the player base into those that have the optional update, and those that don't? (since I'd assume they're incompatible with one another) RE: Smarter Target Acquisition - XTF - 09.11.2011 The idea would be to only enable the new behaviour if both (or all) players have the update. RE: Smarter Target Acquisition - DCoder - 09.11.2011 How do you expect to detect it? By sending extra data in the game's version data message? We have discussed this briefly for our own use: http://forums.renegadeprojects.com/showthread.php?tid=1901 (if you can't see that thread, let me know, it's only visible to specially selected users). RE: Smarter Target Acquisition - XTF - 09.11.2011 No, the idea is to send extra data over the p2p UDP connection after the game is started. But I haven't looked into that yet. |