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Renegade Projects Network Forums
Multiple non-conflicting mods - Printable Version

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+--- Thread: Multiple non-conflicting mods (/showthread.php?tid=414)

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RE: Multiple non-conflicting mods - Marshall - 29.06.2008

Hello? Launch Base?

And to whine about having to click twice instead of once given all the features that Launch Base has is really quite something.
Btw, you can double-click on a mod in Launch Base to launch it and you can create shorcuts to load a mod automatically too.

I'm open to more beta testers (see Launch Base beta test thread) and am considering moving to public beta soon anyway.


RE: Multiple non-conflicting mods - DCoder - 29.06.2008

Looks like a case of NIH syndrome.


RE: Multiple non-conflicting mods - Marshall - 30.06.2008

For those of you wanting the single-click option, I have relented - see attached.


RE: Multiple non-conflicting mods - gordon-creAtive - 30.06.2008

Looks good. But what happens if there are more mods that can be displayed in a window?


RE: Multiple non-conflicting mods - Marshall - 30.06.2008

Then you'll get a horizontal scrollbar at the bottom to scroll through further pages of banners.

I'll be releasing this update to the beta testers within a day or two.


RE: Multiple non-conflicting mods - Bobingabout - 08.07.2008

how is this stuff coming along anyway? we got a DLL yet?


RE: Multiple non-conflicting mods - Marshall - 08.07.2008

There are presently only two things on my todo list:
1. Language detector for RA2/YR - this will probably end up being a dropdown list in Options.
2. Integrate DCoder's DLL - this should take me about a day, once I have the DLL of course...


RE: Multiple non-conflicting mods - Marshall - 06.09.2008

Please see this thread for the continued discussion of Launch Base which is now in public beta.