The following warnings occurred: | |||||||||||||||
Warning [2] Undefined property: MyLanguage::$archive_pages - Line: 2 - File: printthread.php(287) : eval()'d code PHP 8.2.24 (Linux)
|
Patching extra functionality into <gamemd.exe> - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Inject the Battlefield (https://forums.renegadeprojects.com/forumdisplay.php?fid=60) +--- Forum: Ares General Discussion (https://forums.renegadeprojects.com/forumdisplay.php?fid=19) +--- Thread: Patching extra functionality into <gamemd.exe> (/showthread.php?tid=16) Pages:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
|
RE: Patching extra functionality into <gamemd.exe> - VK - 08.02.2007 At first here not bug-report thread.... At the second you should upload EXCEPT.TXT file RE: Patching extra functionality into <gamemd.exe> - TheMan - 08.02.2007 RP CE have no errors with Type=Fire, i just tried with my old codes and it worked fine. PS. If you have recoded all superweapons, then should it support turret and projectile and range? RE: Patching extra functionality into <gamemd.exe> - Bobingabout - 08.02.2007 yep, today i spent a while playing with the R:ROTC rules, making it RPCE compatible. The LNM using Fire type superweapon works fine. ImmunityTypes is improved, but not perfect.(at 1 point, some infantry that shouldn't be immune weren't dying in an Ice radiation field.) 4th EVA, and 4th disguise work fine, i presume fthpara... tags work, but, long story why i didn't test it. bascily, everything i tried worked fine. RE: Patching extra functionality into <gamemd.exe> - zhaihs - 09.02.2007 CnCVK Wrote:At first here not bug-report thread....yes,sir i can't find my error code RE: Patching extra functionality into <gamemd.exe> - wthigon - 09.02.2007 What are the .dll files for in the RPCE? RE: Patching extra functionality into <gamemd.exe> - Marshall - 09.02.2007 Eh? What dll files? RE: Patching extra functionality into <gamemd.exe> - VK - 09.02.2007 ohh...NukeFirstAnim tag.. Quote:however,it causes an same IE thoughremove this Code: Warhead=NUKE Since new SW system, you MUST NOT use Warhead=Nuke. However, I not recommend to use nuke clones in mods too Quote:What are the .dll files for in the RPCE?RPCE have not any dlls at all. RE: Patching extra functionality into <gamemd.exe> - Bobingabout - 09.02.2007 why can't you use Warhead=NUKE? thats a bug that needs fixing. RE: Patching extra functionality into <gamemd.exe> - Nighthawk - 10.02.2007 Yeah, I don't see the problem with Warhead=NUKE, it's just the Nuclear Missile's warhead. It makes a big boom, and makes infantry melt. It's not that different from any other warhead mechanically. RE: Patching extra functionality into <gamemd.exe> - TheMan - 10.02.2007 Nighthawk200 Wrote:Yeah, I don't see the problem with Warhead=NUKE, it's just the Nuclear Missile's warhead. It makes a big boom, and makes infantry melt. It's not that different from any other warhead mechanically. maybie becuse Warhead=NUKE is already in use? RE: Patching extra functionality into <gamemd.exe> - Bobingabout - 10.02.2007 that shouldn't matter, many warheads are used by more than 1 weapon. RE: Patching extra functionality into <gamemd.exe> - VK - 10.02.2007 Quote:I don't see the problem with Warhead=NUKEBut I see Quote:why can't you use Warhead=NUKE? thats a bug that needs fixing.Probably no. Quote:It's not that different from any other warhead mechanically.It's hardcoded. RE: Patching extra functionality into <gamemd.exe> - pd - 10.02.2007 you can still make a copy of the nuke warhead. anyway, what the hell is the problem with NUKE??? @ CnCVK RE: Patching extra functionality into <gamemd.exe> - VK - 10.02.2007 Quote:anyway, what the hell is the problem with NUKE??? @ CnCVKIt used internally in my new SW system, so you must not use it. I am not recommend to use nuke clones at all. RE: Patching extra functionality into <gamemd.exe> - H@kker - 10.02.2007 Hi. I like this patch alot But i tought about a thing, what is the point of all these clones when SuperAnims are still harcoded? |