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Patching extra functionality into <gamemd.exe> - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Inject the Battlefield (https://forums.renegadeprojects.com/forumdisplay.php?fid=60) +--- Forum: Ares General Discussion (https://forums.renegadeprojects.com/forumdisplay.php?fid=19) +--- Thread: Patching extra functionality into <gamemd.exe> (/showthread.php?tid=16) Pages:
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RE: Patching extra functionality into <gamemd.exe> - pd - 05.02.2007 It's *almost* the same, just the color is different. I don't think CnCVK has found any way to fully costumize the color yet, so it would be good if people could at least choose between green and purple. RE: Patching extra functionality into <gamemd.exe> - DCoder - 05.02.2007 Actually, the Mag Beam is rendered starting from the target towards the firer when it attacks a VehicleType, the old sonic beam was always drawn from the firer towards the target. Edit: heh, that was already mentioned on the ModEnc page... that'll teach me ot post before checking the links... anyway, it's still a significant difference. RE: Patching extra functionality into <gamemd.exe> - Renegade - 05.02.2007 Indeed, didn't think about that. My bad. RE: Patching extra functionality into <gamemd.exe> - VK - 05.02.2007 Quote:I suppose it was pure laziness by him.No. It seems to me, that it working only for three directions And I have more important things to do .... (What you want: a lot of features and a lot of bugs or rather-stable version?) RE: Patching extra functionality into <gamemd.exe> - pd - 06.02.2007 CnCVK Wrote:And I have more important things to do ....I count this to laziness I agree though, bugfixes are more important. RE: Patching extra functionality into <gamemd.exe> - Blade - 06.02.2007 CnCVK Wrote:Two new super weapons added: I know that the ion cannon can be fired from map triggers already, but the logic to reinforce by droppods is now used to drop infantry by paradrop. Will we get a new teamtype flag to allow reinforcement by droppod as well? RE: Patching extra functionality into <gamemd.exe> - Bobingabout - 06.02.2007 Blade Wrote:CnCVK Wrote:Two new super weapons added: i think this is why VK changed the superweapon spacific Drop tags from ParaDropInf= & ParaDropNum= to DropInf= & DropNum= when he made droppods work. RE: Patching extra functionality into <gamemd.exe> - Nighthawk - 06.02.2007 So I take it Drop Pods can't be controlled by map triggers then? RE: Patching extra functionality into <gamemd.exe> - Bobingabout - 06.02.2007 Nighthawk200 Wrote:So I take it Drop Pods can't be controlled by map triggers then? i can't answer that question RE: Patching extra functionality into <gamemd.exe> - VK - 06.02.2007 Quote:i think this is why VK changed the superweapon spacific Drop tags from ParaDropInf= & ParaDropNum= to DropInf= & DropNum= when he made droppods work.I told about it ten times.... DropPod and ParaDrop SWs using the same tags, so I rename from ParaDrop* to Drop Quote:So I take it Drop Pods can't be controlled by map triggers then?Now no, but in future - yes RE: Patching extra functionality into <gamemd.exe> - zhaihs - 08.02.2007 BUG?---new Firing SW can't work on Rock Patch Celebration Edition? [MouseCursors] ... FireAtAction=319,10,4,513,-1,12345,12345 ;example ... [SuperWeaponTypes] ... 17=FireAtSpecial ... [YACNST] ... SuperWeapon2=FireAtSpecial EMPulseCannon=yes Primary=EiffelBolt3 ... [FireAtSpecial] UIName=Name:FireAtSpecial Name=Fire at Target IsPowered=false RechargeTime=1 Range=10 Type=Fire ;Fire is the type for the Firing SW Action=FireAtAction ;check out the Adding custom Actions page to find out more about this SidebarImage=FIREATICON ShowTimer=yes DisableableFromShell=yes ... [EiffelBolt3] Damage=2000 ROF=1 Range=0 Speed=100 Warhead=NUKE Projectile=Invisible3 ... these code can work on rp 1.08se,but now can't work and display error RE: Patching extra functionality into <gamemd.exe> - Bobingabout - 08.02.2007 i hope this is a coding error on your part, because this is the only type of superweapon used by R:ROTC, and if Fire superweapon types are brocken, this means another R:ROTC 0.4.2.1 release delay. RE: Patching extra functionality into <gamemd.exe> - pd - 08.02.2007 nobody cares about your mod, bob. in fact, I bet most of the people are disgusted by your mod thanks to you naming it anytime. I'm already getting aggressions when I only see "R:ROTC" in one of your posts... @ zhaihs: Your code seems to be OK, it's just Range=0 which looks a bit strange. I don't believe it causes an IE though. Another thing I'm not sure about: you used SuperWeapon2=... did you try SuperWeapon=... ? Again, I don't really think that's the problem, but you might try. RE: Patching extra functionality into <gamemd.exe> - Renegade - 08.02.2007 Bug --> Bugtracker. RE: Patching extra functionality into <gamemd.exe> - zhaihs - 08.02.2007 to pd i modify superweapon2->superweapon and modify range=0 -> range=1 however,it causes an same IE though |