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Patching extra functionality into <gamemd.exe> - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Inject the Battlefield (https://forums.renegadeprojects.com/forumdisplay.php?fid=60) +--- Forum: Ares General Discussion (https://forums.renegadeprojects.com/forumdisplay.php?fid=19) +--- Thread: Patching extra functionality into <gamemd.exe> (/showthread.php?tid=16) Pages:
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RE: Patching extra functionality into <gamemd.exe> - Bobingabout - 30.10.2006 oh, and don't forget SensorSight=, however, that might already work. RE: Patching extra functionality into <gamemd.exe> - VK - 30.10.2006 Did you read this? RE: Patching extra functionality into <gamemd.exe> - Bobingabout - 31.10.2006 yes, but that was a long time ago RE: Patching extra functionality into <gamemd.exe> - VK - 31.10.2006 Did you read this? Quote:But it will NOT have any new features, so nothing to test RE: Patching extra functionality into <gamemd.exe> - Bobingabout - 31.10.2006 yes, damnit. oh, and my comments on that page were not just about that bugfix release, but, planning for the future, IE, allowing almost all modders to beta test new stuff as you program it, rather than waiting for 1.08 to find it is full of bugs, or 1.09. basicly, what i mean is, if 1.08se was put open for beta testing instead of being released, then what will be 1.08te could have been released as 1.08se RE: Patching extra functionality into <gamemd.exe> - Mahan - 01.11.2006 CnCVK, what do you think about this grate idé, so all units can be spawned RE: Patching extra functionality into <gamemd.exe> - Blade - 01.11.2006 I've thought a superweapon that spawns units at the building its attached to as though it were a barracks/factory type would be a great idea. Tech police stations and other such structure concepts that just allow you to build new units could be made to give time delayed bonuses like most of the other tech buildings then. RE: Patching extra functionality into <gamemd.exe> - TheMan - 13.11.2006 i saw Allied General talk about random IE at PPM site, i got one except.txt (Size: 24.45 KB / Downloads: 504) EDIT: forgot the bug tracker I added this bug there RE: Patching extra functionality into <gamemd.exe> - VK - 22.11.2006 Quote:random IENo Random IE in Rock Patch 1.08 SE Projectile= is zero in WeaponTypeClass Not my bug; your bugs here... RE: Patching extra functionality into <gamemd.exe> - Guest - 30.11.2006 so? anything new at the past time? In witch version will we se Lasersize code? RE: Patching extra functionality into <gamemd.exe> - VK - 01.12.2006 I finish small research and start doing the next Rock Patch now It means: *No new revision - #0035 final revision @Marshall Now is good time to create new installer with RP 1.08 SE #0035 RE: Patching extra functionality into <gamemd.exe> - TheMan - 02.12.2006 CnCVK Wrote:I finish small research and start doing the next Rock Patch now ok can you tell us your planes? RE: Patching extra functionality into <gamemd.exe> - Dracaveli - 02.12.2006 @ the man: twin engine Cessna, and boeing 747 but has anyone considered the idea of fog of war....without doing the "each map route" RE: Patching extra functionality into <gamemd.exe> - Marshall - 02.12.2006 Even with the 'each map route' it doesn't work properly. I think it's already on the wish list - but if not and you want it then go add it! RE: Patching extra functionality into <gamemd.exe> - VK - 02.12.2006 Quote:can you tell us your planes?* mod support (stupid version) * 16 colors in drop down menu * ExceptionUnWind technology * map snapshots * another stuffs, of course |