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Patching extra functionality into <gamemd.exe> - Printable Version

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+--- Thread: Patching extra functionality into <gamemd.exe> (/showthread.php?tid=16)



RE: Patching extra functionality into <gamemd.exe> - Bobingabout - 30.10.2006

oh, and don't forget SensorSight=, however, that might already work.


RE: Patching extra functionality into <gamemd.exe> - VK - 30.10.2006

Did you read this?


RE: Patching extra functionality into <gamemd.exe> - Bobingabout - 31.10.2006

yes, but that was a long time ago


RE: Patching extra functionality into <gamemd.exe> - VK - 31.10.2006

Did you read this?
Quote:But it will NOT have any new features, so nothing to test



RE: Patching extra functionality into <gamemd.exe> - Bobingabout - 31.10.2006

yes, damnit.

oh, and my comments on that page were not just about that bugfix release, but, planning for the future, IE, allowing almost all modders to beta test new stuff as you program it, rather than waiting for 1.08 to find it is full of bugs, or 1.09.

basicly, what i mean is, if 1.08se was put open for beta testing instead of being released, then what will be 1.08te could have been released as 1.08se


RE: Patching extra functionality into <gamemd.exe> - Mahan - 01.11.2006

CnCVK, what do you think about this grate idé, so all units can be spawned


RE: Patching extra functionality into <gamemd.exe> - Blade - 01.11.2006

I've thought a superweapon that spawns units at the building its attached to as though it were a barracks/factory type would be a great idea. Tech police stations and other such structure concepts that just allow you to build new units could be made to give time delayed bonuses like most of the other tech buildings then.


RE: Patching extra functionality into <gamemd.exe> - TheMan - 13.11.2006

i saw Allied General talk about random IE at PPM site, i got oneMadBang head against wall


.txt   except.txt (Size: 24.45 KB / Downloads: 504)

EDIT: forgot the bug tracker Unhappy I added this bug there


RE: Patching extra functionality into <gamemd.exe> - VK - 22.11.2006

Quote:random IE
No Random IE in Rock Patch 1.08 SE Smile
Projectile= is zero in WeaponTypeClass
Not my bug; your bugs here...


RE: Patching extra functionality into <gamemd.exe> - Guest - 30.11.2006

so? anything new at the past time?
In witch version will we se Lasersize code?


RE: Patching extra functionality into <gamemd.exe> - VK - 01.12.2006

I finish small research and start doing the next Rock Patch now Smile
It means:
*No new revision - #0035 final revision
@Marshall
Now is good time to create new installer with RP 1.08 SE #0035 Smile


RE: Patching extra functionality into <gamemd.exe> - TheMan - 02.12.2006

CnCVK Wrote:I finish small research and start doing the next Rock Patch now Smile
It means:
*No new revision - #0035 final revision
@Marshall
Now is good time to create new installer with RP 1.08 SE #0035 Smile

ok Thumbs up can you tell us your planes?


RE: Patching extra functionality into <gamemd.exe> - Dracaveli - 02.12.2006

@ the man: twin engine Cessna, and boeing 747Thumbs up

but has anyone considered the idea of fog of war....without doing the "each map route"


RE: Patching extra functionality into <gamemd.exe> - Marshall - 02.12.2006

Even with the 'each map route' it doesn't work properly. I think it's already on the wish list - but if not and you want it then go add it!


RE: Patching extra functionality into <gamemd.exe> - VK - 02.12.2006

Quote:can you tell us your planes?
* mod support (stupid version)
* 16 colors in drop down menu
* ExceptionUnWind technology
* map snapshots
* another stuffs, of course Smile