The following warnings occurred: | |||||||||||||||
Warning [2] Undefined property: MyLanguage::$archive_pages - Line: 2 - File: printthread.php(287) : eval()'d code PHP 8.2.24 (Linux)
|
Patching extra functionality into <gamemd.exe> - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Inject the Battlefield (https://forums.renegadeprojects.com/forumdisplay.php?fid=60) +--- Forum: Ares General Discussion (https://forums.renegadeprojects.com/forumdisplay.php?fid=19) +--- Thread: Patching extra functionality into <gamemd.exe> (/showthread.php?tid=16) Pages:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
|
RE: Patching extra functionality into <gamemd.exe> - eva-251 - 17.10.2006 Many of these changes are looking great, but I have a few ideas that might prove useful for modders, especially those aiming for realism. A way to make cannon shots go straight, Control of BallisticScatter from the projectile Control of the Degenerates= flag, with a extra tag like DegenerationRate= or something, for use in tank shells and AP rounds RE: Patching extra functionality into <gamemd.exe> - BaRaKa_ - 17.10.2006 All that, and many, many more, are wroten in http://www.modenc.renegadeprojects.com/RockPatch:Wishlist RE: Patching extra functionality into <gamemd.exe> - Blade - 17.10.2006 I think you mean written there rather than wroten... Anyhow, have the new actions been fixed so they animate and have minimap cursors yet? That would probably be useful if they are going to have more widespread use. RE: Patching extra functionality into <gamemd.exe> - eva-251 - 17.10.2006 One other question Is there anyway to fix burst weapons? For example, if a elite Apocalypse Tank has been confronted with 8 below 100 strength grizzly tanks, it will kill them all, provided they are in range of the apoc's guns, even though burst is set to 4. Or simply put, when units have burst fire weapons, if they kill their target before the burst runs out, they can fire another salvo, and so on. This gets very ugly with Apocalypse Tanks and my mods Juggernaut Tank(6 round burst when elite). RE: Patching extra functionality into <gamemd.exe> - Vinifera7 - 18.10.2006 Interesting. I'll have to try that. RE: Patching extra functionality into <gamemd.exe> - TheMan - 18.10.2006 CnCVK when is the new bugfix version comming out? it take mutch more time than expecte RE: Patching extra functionality into <gamemd.exe> - imarafan - 18.10.2006 HOLAS: the man is occupied with a lot of things..... he's already developing a new game XD! like the apoc says... be patient X_X RE: Patching extra functionality into <gamemd.exe> - DCoder - 19.10.2006 Renegade Wrote:God damnit... RE: Patching extra functionality into <gamemd.exe> - Bobingabout - 19.10.2006 DCoder Wrote:Renegade Wrote:God damnit... PD or CnCVK right? not just PD. RE: Patching extra functionality into <gamemd.exe> - Renegade - 19.10.2006 RE: Patching extra functionality into <gamemd.exe> - VK - 19.10.2006 Quote:CnCVK when is the new bugfix version comming out?During nearest time; it's already done RE: Patching extra functionality into <gamemd.exe> - Dracaveli - 19.10.2006 I don't wanna be another annoying little twerp with a demand, but has anyone thought of including The Formation option back into the game like in red 1, would it be hard to include it?....if so then forget it RE: Patching extra functionality into <gamemd.exe> - Vinifera7 - 20.10.2006 That sounds pretty difficult to me. Also I'm pretty sure that's already on the wishlist somewhere.. RE: Patching extra functionality into <gamemd.exe> - Nighthawk - 20.10.2006 What do you mean back into the game, it wasn't in previous C&C's was it? RE: Patching extra functionality into <gamemd.exe> - Dracaveli - 21.10.2006 original red alert, aftermath and counterstrike had it, the "F" button (formation) so units would move at the same pace as the slowest member in the team |