The following warnings occurred: | |||||||||||||||
Warning [2] Undefined property: MyLanguage::$archive_pages - Line: 2 - File: printthread.php(287) : eval()'d code PHP 8.2.24 (Linux)
|
Patching extra functionality into <gamemd.exe> - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Inject the Battlefield (https://forums.renegadeprojects.com/forumdisplay.php?fid=60) +--- Forum: Ares General Discussion (https://forums.renegadeprojects.com/forumdisplay.php?fid=19) +--- Thread: Patching extra functionality into <gamemd.exe> (/showthread.php?tid=16) Pages:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
|
RE: Patching extra functionality into <gamemd.exe> - VK - 05.10.2006 Quote:they should've been removed, i think westwood forgot because they used a different method to select mission.They used anything like this: Code: #ifdef _DEBUG RE: Patching extra functionality into <gamemd.exe> - pd - 06.10.2006 like everybody would understand that but correct, the campaign list was disabled by a simple flag that was hardcoded to "no", which shall remind us of the compiler directives that CnCVK mentionned above (it would only be "yes" when the game's being debugged... or hacked ). I guess Westwood was - like most of the time - in a hurry to finish the game and simply forgot to change these, hence that comment... WW Wrote:;everything below this line should be removed before the game ships. These are temporary campaigns since the list is back and you probably don't want every single mission being listed there, I thought it'd be best if I removed them. RE: Patching extra functionality into <gamemd.exe> - Bobingabout - 06.10.2006 agreed RE: Patching extra functionality into <gamemd.exe> - VK - 08.10.2006 Some news: UseNewUpgradeSystem=[bool] Set it if you want to use NextStage= tag. NextStage=[TechnoTypeClass] Unit, Infantry, Aircraft or Building type. Unit won't be a veteran and health will be reset to full amount It's funny, how MTNK into APOC after a crate RE: Patching extra functionality into <gamemd.exe> - DCoder - 08.10.2006 That is... totally awesome! * DCoder salutes CnCVK RE: Patching extra functionality into <gamemd.exe> - hopalongtom - 08.10.2006 You know the Artic uniform code, would there be anyway to make something similar for other map styles? DCoder Wrote:AlternateArcticArt - that already is implemented on infantry, but only in arctic theatre. It works by appending "A" to the art, like seal.shp becomes seala.shp. I'd like to see that expanded onto vehicles.Had to time travel for that quote! Desert camo, urban camo, even space suits!! AlternateArcticArt - that already is implemented on infantry, but only in arctic theatre. It works by appending "A" to the art, like seal.shp becomes seala.shp. I'd like to see that expanded onto vehicles. RE: Patching extra functionality into <gamemd.exe> - Bobingabout - 08.10.2006 1. is this after a crate normally? or after any promotion? 2. can it be allowed for a later stage promotion, such as after veteran or elite, or just after rookie? RE: Patching extra functionality into <gamemd.exe> - Gangster - 08.10.2006 omg! My suggest about new veterancy system have been implemented.. that is great, CnCVK. hope it will be usefull to all moders. RE: Patching extra functionality into <gamemd.exe> - Okej - 08.10.2006 sorry but i didint understand what CNCVK ment RE: Patching extra functionality into <gamemd.exe> - Bobingabout - 09.10.2006 pd Wrote:the campaign list was disabled by a simple flag that was hardcoded to "no" (it would only be "yes" when the game's being debugged... or hacked ). Instead of it being controlled by a button ingame, how about its mod controlled? so modders have 3 options. 2 buttons for allied and soviet campaigns, 3 buttons for either adding yuri, or tutoral, and a list, for 4 or more campaigns. (basicly, i want R:ROTC to go stright to the list, and have no big buttons) BTW, i just tried the button for the first time, and when i pressed it, the game froze. RE: Patching extra functionality into <gamemd.exe> - Kiith-Sa - 09.10.2006 Ok, but: (This should be problem just if it works like new unit replaces old one): What if member of a TaskForce becomes veteran? Is it still part of the TaskForce? RE: Patching extra functionality into <gamemd.exe> - Marshall - 09.10.2006 Bobingabout Wrote:BTW, i just tried the button for the first time, and when i pressed it, the game froze.Same for me - possibly another ME issue? Kiith-Sa Wrote:What if member of a TaskForce becomes veteran? Is it still part of the TaskForce?That twice. RE: Patching extra functionality into <gamemd.exe> - Bobingabout - 09.10.2006 Marshall Wrote:windows 98, so, it is possibly windows 9x spacific.Bobingabout Wrote:BTW, i just tried the button for the first time, and when i pressed it, the game froze.Same for me - possibly another ME issue? I'll try it on windows XP home on my laptop when i get home. and ren or D, do something about the XP smiley(change the code to something else), it's annoying that you can't say XP with smilies on. RE: Patching extra functionality into <gamemd.exe> - VK - 09.10.2006 Quote: is this after a crate normally? or after any promotion?On any promotion Quote:can it be allowed for a later stage promotion, such as after veteran or elite, or just after rookie?You can create many promotions for units as you want (using non-buildable units) Example: Code: [MYTNK] Quote:BTW, i just tried the button for the first time, and when i pressed it, the game froze.Interesting... Quote:What if member of a TaskForce becomes veteran? Is it still part of the TaskForceNot sure RE: Patching extra functionality into <gamemd.exe> - TheMan - 09.10.2006 dont realy understand this, when a unit get vetran, does it change codes to an other? |