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Dominator Clone for Meteor shower - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Modding (https://forums.renegadeprojects.com/forumdisplay.php?fid=3) +--- Forum: Red Alert 2 & Yuri's Revenge Editing (https://forums.renegadeprojects.com/forumdisplay.php?fid=8) +--- Thread: Dominator Clone for Meteor shower (/showthread.php?tid=81) Pages:
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- Gravity - 03.09.2005 Hello people, my English is not very good, therefore I use a translator. I have a problem. I want to make an animation in the DominatorClone with spawns=XXX entry to make an Meteor shower. But it dont spawn. My question: Why? Thanks Code: [MeteorstormSpecialNEW] This give a IE Code: [MeteorstormSpecialNEW] And this dont work Help me pls - pd - 03.09.2005 1) For questions about the patch, use the Support Forum 2) Quote:Action=PsychicDominatorThe Psychic Dominator Action is already used, that means you get the standard Psychic Dominator once you launch your SW. Create a new Action (check out "How to create custom mouse pointers" in the help file). - Guest - 03.09.2005 no the action is no problem, i have disabled the orginal dominator, so can i use the action - Guest - 12.09.2005 I have done it using dominator clones - wthigon - 12.09.2005 that was me btw...weird i though i was loged in.... - Guest - 17.09.2005 is that meteor going thru the barracks` 'arm'? - CNCM_BLITZ - 02.10.2005 Guest;date=Sep 3 2005, 05:53 AM Wrote:no the action is no problem, i have disabled the orginal dominator, so can i use the action You can just make a new action. :blink: - Bobingabout - 03.10.2005 Guest;date=Sep 11 2005, 11:40 PM Wrote:I have done it using dominator clonessounds like something i might want to use. - CNCM_BLITZ - 07.10.2005 Lets have your code then "Guest" - gravity - 18.10.2005 and what is the code for a so perfect sw ??? - Guest_wthigon_* - 23.10.2005 Figure it out.... - Stardark - 26.10.2005 I always thought forums are to discuss, but too for help :blink: - Tomo - 26.10.2005 Thats a cool SW, would you share the ruleentries with us? Tomo - Blade - 27.10.2005 Although I don't know the specifics of how the one in the images was implemented, I'd suggest using an invisible animation that spawns the metlarge animation and has an appropriate SpawnCount= entry to create more than one meteor. The default metlarge animation itself has the tags you need on it, just don't forget to add it to the animations list. BTW, turn down the default damage on the meteor animations. - CNCM_BLITZ - 29.10.2005 That is how most people do it. But dont all of the meteors hit the same spot? How about a fire sw, that is a shrapnel weapon which spawns one meteor for every warhead animation. The shrapnels will mean the meteors will spread out as long as the warhead of every shrapnel has a spawn count of 1. The give the airburst weapon Burst=5 for a count of 5 meteors. (or whatever number you want) |