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Ares and Super Weapons - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Inject the Battlefield (https://forums.renegadeprojects.com/forumdisplay.php?fid=60) +--- Forum: Ares General Discussion (https://forums.renegadeprojects.com/forumdisplay.php?fid=19) +--- Thread: Ares and Super Weapons (/showthread.php?tid=1678) Pages:
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Ares and Super Weapons - AlexB - 14.09.2010 Hello all! "Begun, the Clone War has." – Yoda I just committed a new branch, ft-superweapons, and you might want to take a look at it. It groups many features from the tracker, but the most notable one should be: It is now possible to create multiple super weapons of the same action. You can create up to two superweapons of the same action. And they will both use the global Rules settings. The AI will not use them right now and there are several known crashes. This entire paragraph is a joke. Ignore it. If you are an Ares tester, have a look at that branch and at least skim the manual. There are too many new tags to name them here. Be aware of the changes. Not all tags from 0.1 exist any more. Further down below is a migration guide. Essentially, just find and replace actions needed. The most important thing: There is still time for feedback. Nothing is set in stone and there are several improvements yet to come. Post here what you like or don't like. I can't imagine we'll ignore your comments . The unmodded super weapons should work as always. If you encounter crashes of inconsistencies of any kind, file a bug report or post here, respectively. Happy modding! Some features:
Not yet working (list not complete):
Migration Guide Just replace the following tags: Code: SW.Deliver --> Deliver.Types RE: Ares and Super Weapons - DCoder - 15.09.2010 Epic. Warpable=no is more about blocking the unit from being erased away, I'm not sure it should apply here. RE: Ares and Super Weapons - AlexB - 15.09.2010 Thanks! The meaning of Warpable= hasn't changed. But you can order the Chronosphere to respect it (by default, it doesn't). There's also Chronoshift.Allow=no, for per-unit customization without touching Warpable=. RE: Ares and Super Weapons - WoRmINaToR - 15.09.2010 didn't Warpable=y/n tell if the infantry in question was chronoshifted by the chronosphere, rather than killed? Since, IIRC, the chronosphere kills infantry by default. RE: Ares and Super Weapons - AlexB - 15.09.2010 That's Teleporter=yes. RE: Ares and Super Weapons - pd - 15.09.2010 (15.09.2010, 08:30:22)DCoder Wrote: Epic.What more can I say? Awesome work! RE: Ares and Super Weapons - mt. - 15.09.2010 Woah. Keep up the great work! RE: Ares and Super Weapons - WoRmINaToR - 16.09.2010 (15.09.2010, 15:26:14)AlexB Wrote: That's Teleporter=yes. Oh yeah, that's right... thanks. Anyways, I will definitely be testing this sometime. I want to help get this project moving again... this place has been so dead lately, it's depressing. EDIT: Okay, something's not right here. I went ahead and tried to make a modified version of the regular original Lightning Storm superweapon (without cloning it!), and I used the following code: Code: [LightningStormSpecial] And I observed absolutely no difference whatsoever in the LS's behavior. I read the manual pretty carefully and I made sure to get the ares.dll and manual from the ft-superweapons branch. So what the heck is going on? RE: Ares and Super Weapons - Drogan - 16.09.2010 Wow, That's awesome! Good job! RE: Ares and Super Weapons - MRMIdAS - 16.09.2010 Launch Base is downloading a 1kb file for some reason, doesn't happen with other branches, any idea on what's going on? RE: Ares and Super Weapons - AlexB - 16.09.2010 It's a 404 error page. This is something for Renegade to fix. Lightning Storm issue: I'm working on that. Might be related to the svn problem. Can you check the file version? It should not be r817. RE: Ares and Super Weapons - WoRmINaToR - 16.09.2010 I downloaded the ares.dll from the r821 page, but the Ares.dll version is 817. EDIT: And for the record, I generally download my files straight off of svn.renegadeprojects.net or use TortoiseSVN, instead of getting the files from Launch Base. RE: Ares and Super Weapons - MRMIdAS - 16.09.2010 I got the SVN version and mine says it's 817 too. RE: Ares and Super Weapons - AlexB - 17.09.2010 I uploaded r824. This one should work. RE: Ares and Super Weapons - MRMIdAS - 17.09.2010 Unit delivery works fine. original Psychic reveal now reveals in a square for some reason, see pic. |