+Abstract
	+AbstractType
		AITriggerType
		Campaign
		HouseType
		+ObjectType
			AnimType
			BulletType
			IsometricTileType
			ParticleSystemType
			ParticleType
			OverlayType
			SmudgeType
			+TechnoType
				TTExt
				AircraftType
				BuildingType
				InfantryType
				UnitType
			-
			TerrainType
			VoxelAnimType
		-
		ScriptType
		Side
		SuperWeaponType
		TaskForce
		TeamType
		Tiberium
		TriggerType
		WarheadType
		WeaponType
	-
	AlphaShape
	Airstrike
	AITrigger
	Bomb
	CaptureManager
	Cell
	DiskLaser
	EMP
	House
	LightSource
	Neuron
	+Object
		Anim
		BuildingLight
		Bullet
		IsometricTile
		+Mission
			+Radio
				+Techno
					Building
					+Foot
						Aircraft
						Infantry
						Unit
					-
				-
			-
		-
		Overlay
		Particle
		ParticleSystem
		Smudge
		Terrain
		VeinholeMonster
		VoxelAnim
		Wave
	-
	Parasite
	RadSite
	Script
	SlaveManager
	SpawnManager
	Super
	TAction
	Tactical
	Tag
	Team
	Temporal
	TEvent
	Trigger
-
+Convert
	LightConvert
-
Counter
+Data
	MyRules
	Rules
	Scenario
-
FoggedObject
+Gadget
	+Control
		+Gauge
			Slider
		-
		List
		+Toggle
			ShapeButton
		-
		+Edit
			DropList
		-
	-
	TextLabel
-
+GScreen
	+Map
		+Display
			+Radar
				+Power
					+Sidebar
						+Tab
							+Scroll
								Mouse
							-
						-
					-
				-
			-
		-
	-
-
+Locomotion
	DriveLocomotion
	DropPodLocomotion
	FlyLocomotion
	HoverLocomotion
	JumpjetLocomotion
	MechLocomotion
	RocketLocomotion
	ShipLocomotion
	TeleportLocomotion
	TunnelLocomotion
	WalkLocomotion
-
+LoadOptions
	MapSeed
-
+Structures
	Difficulty
	ElectricBolt
	MousePointer
	Theatre
-
WWMouse