VoxelAnimType
=============

0x294		bool			Normalized
0x295		bool			Translucent
0x296		bool			ShareSource  //Only read if all
						     //ShareXXXData are "yes"

0x298		long			VoxelIndex
0x29C		long			Duration
0x2A0		double			Elasticity
0x2A8		double			MinAngularVelocity
0x2B0		double			MaxAngularVelocity
0x2B8		double			MinZVel
0x2C0		double			MaxZVel
0x2C8		double			MaxXYVel

0x2D0		bool			IsMeteor

0x2D4		VoxelAnimType*		Spawns
0x2D8		long			SpawnCount
0x2DC		long			StartSound
0x2E0		long			StopSound
0x2E4		AnimType*		BounceAnim
0x2E8		AnimType*		ExpireAnim
0x2EC		AnimType*		TrailerAnim
0x2F0		long			Damage
0x2F4		long			DamageRadius
0x2F8		WarheadType*		Warhead
0x2FC		ParticleSystemType*	AttachedSystem
0x300		bool			IsTiberium