TerrainType
===========

0x298		long		Foundation		//2 words I think
0x29C		Color		RadarColor
0x2A0		long		AnimationRate
0x2A4		float		AnimationProbability
0x2A8		long		TemperateOccupationBits
0x2AC		long		SnowOccupationBits
0x2B0		bool		WaterBound
0x2B1		bool		SpawnsTiberium
0x2B2		bool		IsFlammable
0x2B3		bool		IsAnimated
0x2B4		bool		IsVeinhole
