TTExt
=====

0x0	vector<long>		ImmuneTo	
0x1C	vector<long>		VeteranImmuneTo
0x38	vector<long>		EliteImmuneTo
0x54	bool			DontSayUnitLost
0x55	bool			GetsBounty

0x58	AnimType*		BountyAnim	
0x60	long			Bounty		//-1 means default
0x64	long			VeteranBounty	//-1 means default
0x68	long			EliteBounty	//-1 means default