ParticleType
============

0x294		XYZ			NextParticleOffset
0x2A0		long			XVelocity
0x2A4		long			YVelocity
0x2A8		long			MinZVelocity
0x2AC		long			ZVelocityRange
0x2B0		double			ColorSpeed
0x2B8		vector<Color*>		ColorList

0x2D4		Color			StartColor1
0x2D7		Color			StartColor2

0x2DC		long			MaxDC
0x2E0		long			MaxEC
0x2E4		WarheadType*		Warhead
0x2E8		long			Damage
0x2EC		long			StartFrame
0x2F0		long			NumLoopFrames
0x2F4		long			Translucency
0x2F8		long			WindEffect
0x2FC		float			Velocity
0x300		float			Deacc
0x304		long			Radius
0x308		bool			DeleteOnStateLimit
0x309		byte			EndStateAI
0x30A		byte			StartStateAI
0x30B		byte			StateAIAdvance
0x30C		byte			FinalDamageState
0x30D		byte			Translucent25State
0x30E		byte			Translucent50State
0x30F		bool			Normalized
0x310		ParticleType*		NextParticle
0x314		long			BehavesLike
