ParticleSystemType
==================

0x294		long		HoldsWhat	//number of ParticleType
0x298		bool		Spawns
0x29C		long		SpawnFrames
0x2A0		float		Slowdown
0x2A4		long		ParticleCap
0x2A8		long		SpawnRadius
0x2AC		float		SpawnCutoff
0x2B0		float		SpawnTranslucencyCutoff
0x2B4		long		BehavesLike	//see BehavesLike values
0x2B8		long		Lifetime
0x2BC		SpawnDirection	SpawnDirection
0x2C8		double		ParticlesPerCoord
0x2D0		double		SpiralDeltaPerCoord
0x2D8		double		SpiralRadius
0x2E0		double		PositionPerturbationCoefficient
0x2E8		double		MovementPerturbationCoefficient
0x2F0		double		VelocityPerturbationCoefficient
0x2F8		double		SpawnSparkPercentage
0x300		long		SparkSpawnFrames
0x304		long		LightSize
0x308		Color		LaserColor
0x30B		bool		Laser
0x30C		bool		OneFrameLight