House
=====

0x30		long			PlayerNumber
0x34		HouseType* 		Country

0x68		vector<Building*>	Buildings

0x1DC		long			StartingMoney?

0x1E8		long			SideIndex

0x254		vector<Super*>		//what SWs do I have?

0x30C		long			Money

//--- SCORES - these count something, probably built and killed units.
//	       I'm not sure at all
//--------------------------------------------------------------------
0x328		vector<AircraftType*>	ATScores1
0xB30		vector<InfantryType*>	ITScores1 //excludes Civilians
0x1338		vector<UnitType*>	UTScores1
0x1B40		vector<BuildingType*>	BTScores1
0x2348		vector<AircraftType*>	ATScores2
0x2B50		vector<InfantryType*>	ITScores2
0x3358		vector<UnitType*>	UTScores2
0x3B60		vector<BuildingType*>	BTScores2
0x4368		vector<BuildingType*>	BTScores3???
0x4B70		vector<???*>		???Scores?
//--------------------------------------------------------------------

0x5378

0x56FC		Color			RGBColor

0x577A		bool			SpySatActive

0x15FF4		char 			InitialName? [?]

0x1602A		char			Name[?]

0x16054		ColorScheme* 		Color
0x16058		long? 			StartingPoint
0x1605C		long? 			AllyNumber

0x1607C		ConnectionPoint* 	ConnectionPoint  //created on construction
