BulletType
==========

0x294		bool			Airburst
0x295		bool			Floater
0x296		bool			SubjectToCliffs
0x297		bool			SubjectToElevation
0x298		bool			SubjectToWalls
0x299		bool			VeryHigh
0x29A		bool			Shadow
0x29B		bool			Arcing
0x29C		bool			Dropping
0x29D		bool			Level
0x29E		bool			Inviso
0x29F		bool			Proximity
0x2A0		bool			Ranged
0x2A1		bool			Rotates
0x2A2		bool			Inaccurate
0x2A3		bool			FlakScatter
0x2A4		bool			AA
0x2A5		bool			AG
0x2A6		bool			Degenerates
0x2A7		bool			Bouncy
0x2A8		bool			AnimPalette
0x2A9		bool			FirersPalette

0x2AC		long			Cluster
0x2B0		WeaponType*		AirburstWeapon
0x2B4		WeaponType*		ShrapnelWeapon
0x2B8		long			ShrapnelCount
0x2BC		long			DetonationAltitude
0x2C0		bool			Vertical

0x2C8		double			Elasticity
0x2D0		long			Acceleration
0x2D4		ColorScheme		Color
0x2D8		AnimType*		Trailer

0x2DC		long			ROT
0x2E0		long			CourseLockDuration
0x2E4		long			SpawnDelay

0x2EC		bool			Scalable

0x2F0		long			Arm
0x2F4		byte			AnimLow
0x2F5		byte			AnimHigh
0x2F6		byte			AnimRate

0x2F7		bool			Flat